Magic Siege Engine

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2, Antipaladin 2, Paladin 2, Occultist 2



Casting Time: standard action


Components: V, S, DF


Range: touch


Target: siege engine touched (1)


Duration: 1 minute/level


Saving Throw: Will negates (harmless, object)


Spell Resistance: yes (harmless, object)


Source: Ultimate Combat

Description

This spell permits an indirect fire siege engine to bombard its targets with greater accuracy, delivering more damage. The siege weapon receives a +1 enhancement bonus on targeting rolls and damage rolls. If used on a direct fire siege weapon, this spell acts a magic weapon.