Miracle

School: evocation


Level: Cleric 9, Oracle 9



Casting Time: standard action


Components: V, S


Range: see text


Area: see text


Duration: see text


Saving Throw: see text


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

You don't so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede. A miracle can do any of the following things. • Duplicate any cleric spell of 8th level or lower. • Duplicate any other spell of 7th level or lower. • Undo the harmful effects of certain spells, such as feeblemind or insanity. • Have any effect whose power level is in line with the above effects. Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following: • Swinging the tide of a battle in your favor by raising fallen allies to continue fighting. • Moving you and your allies, with all your and their gear, from one plane to a specific locale through planar barriers with no chance of error. • Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster. In any event, a request that is out of line with the deity's (or alignment's) nature is refused. A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.