Phantasmal Killer
School: illusion (phantasm) [fear, mind-affecting]
Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Magus 4, Bloodrager 4, Psychic 4, Mesmerist 4, Spiritualist 4, Medium 3
Casting Time: standard action
Components: V, S
Range: medium (100 feet + 10 feet/level)
Target: creature, living (1)
Duration: instantaneous
Saving Throw: Will disbelief, then Fortitude partial (see text)
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. If the subject of a phantasmal killer attack succeeds in disbelieving and possesses telepathy or is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.
