Rage
School: enchantment (compulsion) [emotion, mind-affecting]
Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Bard 2, Skald 2, Summoner 3, Unsummoner 3, Bloodrager 3, Alchemist 3, Investigator 3, Psychic 3, Mesmerist 2
Casting Time: standard action
Components: V, S
Range: medium (100 feet + 10 feet/level)
Target: creature, living willing/3 levels (1) no two of which can be more than 30 feet apart
Duration: concentration + 1 round/level
Saving Throw: none
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. The effect is otherwise identical with a barbarian's rage except that the subjects aren't fatigued at the end of the rage.
