Rage

School: enchantment (compulsion) [emotion, mind-affecting]


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Bard 2, Skald 2, Summoner 3, Unsummoner 3, Bloodrager 3, Alchemist 3, Investigator 3, Psychic 3, Mesmerist 2



Casting Time: standard action


Components: V, S


Range: medium (100 feet + 10 feet/level)


Target: creature, living willing/3 levels (1) no two of which can be more than 30 feet apart


Duration: concentration + 1 round/level


Saving Throw: none


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. The effect is otherwise identical with a barbarian's rage except that the subjects aren't fatigued at the end of the rage.