Ray of Enfeeblement

School: necromancy


Level: Arcanist 1, Wizard 1, Sorcerer 1, Witch 1, Magus 1, Bloodrager 1, Mesmerist 1



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Effect: ray


Duration: 1 round/level


Saving Throw: Fortitude half


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1/2 caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.