Scale Spikes, Greater

School: transmutation


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Bloodrager 4, Shaman 3, Druid 3, Hunter 3, Ranger 3, Alchemist 4, Investigator 4



Casting Time: standard action


Components: V, S, M, DF


Range: close (25 feet + 5 feet/2 levels)


Target: creature/level, living, that is a reptile, has the dragon type, or has the reptilian subtype, and also has a natural armor bonus of at least +1 (1)


Duration: 1 hour/level


Saving Throw: Fortitude negates (harmless)


Spell Resistance: yes (harmless)


Source: Monster Codex

Description

This spell functions like scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.