Scale Spikes, Greater
School: transmutation
Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Bloodrager 4, Shaman 3, Druid 3, Hunter 3, Ranger 3, Alchemist 4, Investigator 4
Casting Time: standard action
Components: V, S, M, DF
Range: close (25 feet + 5 feet/2 levels)
Target: creature/level, living, that is a reptile, has the dragon type, or has the reptilian subtype, and also has a natural armor bonus of at least +1 (1)
Duration: 1 hour/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
Source: Monster Codex, p. 141
Description
This spell functions like scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.
