Shatter

School: evocation [sonic]


Level: Arcanist 2, Wizard 2, Sorcerer 2, Magus 2, Bard 2, Skald 2, Bloodrager 2, Cleric 2, Oracle 2, Warpriest 2, Psychic 2, Occultist 2



Casting Time: standard action


Components: V, S, M, DF


Range: close (25 feet + 5 feet/2 levels)


Area: 5-foot-radius spread; or one solid object or one crystalline creature


Target: spread, 5-foot-radius; or one solid object or one crystalline creature


Duration: instantaneous


Saving Throw: Will negates (object); Will negates (object) or Fortitude half (see text)


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature. Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound/your level are not affected, but all other objects of the appropriate composition are shattered. Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds/caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage/caster level (maximum 10d6), with a Fortitude save for half damage.