Slow
School: transmutation
Level: Arcanist 3, Wizard 3, Sorcerer 3, Magus 3, Bard 3, Skald 3, Summoner 2, Unsummoner 3, Bloodrager 3, Psychic 3, Occultist 3, Spiritualist 3, Medium 2
Casting Time: standard action
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Target: creature/level (1) no two of which can be more than 30 feet apart
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: yes
Source: Pathfinder Core Rulebook, p. 344
Description
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.
Multiple slow effects don't stack. Slow counters and dispels haste.
Mythic Slow
The penalty on attack rolls, on Reflex saves, and to AC increases to –2, and affected creatures move at one-fourth speed. Select one affected creature; this creature is denied its Dexterity bonus to AC.
Mythic Adventures, page 109
