Slow

School: transmutation


Level: Arcanist 3, Wizard 3, Sorcerer 3, Magus 3, Bard 3, Skald 3, Summoner 2, Unsummoner 3, Bloodrager 3, Psychic 3, Occultist 3, Spiritualist 3, Medium 2



Casting Time: standard action


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Target: creature/level (1) no two of which can be more than 30 feet apart


Duration: 1 round/level


Saving Throw: Will negates


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed. Multiple slow effects don't stack. Slow counters and dispels haste.