Touch of Fatigue
School: necromancy
Level: Arcanist 0, Wizard 0, Sorcerer 0, Witch 0, Shaman 0, Mesmerist 0, Occultist 0
Casting Time: standard action
Components: V, S, M
Range: touch
Target: creature touched (1)
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target. The subject is immediately fatigued for the spell's duration. This spell has no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell's duration expires.
