Touch of Fatigue

School: necromancy


Level: Arcanist 0, Wizard 0, Sorcerer 0, Witch 0, Shaman 0, Mesmerist 0, Occultist 0



Casting Time: standard action


Components: V, S, M


Range: touch


Target: creature touched (1)


Duration: 1 round/level


Saving Throw: Fortitude negates


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target. The subject is immediately fatigued for the spell's duration. This spell has no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell's duration expires.