Browse the rules by chapter

26 rules pages

Name Section Page Description
Magic Items Rules 456 From the common potion of cure light wounds to the mighty holy avenger, magic items are valuable tools...
Using Items 458 To use a magic item, it must be activated, although sometimes activation simply means putting a ring on...
Damaging Magic Items 459 A magic item doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by...
Purchasing Magic Items 460 Magic items are valuable, and most major cities have at least one or two purveyors of magic items, from a...
Magic Item Descriptions 460 Each general type of magic item gets an overall description, followed by descriptions of specific items.
Intelligent Items 532 Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think...
Intelligent Item Powers Intelligent Items 535 Each intelligent item should possess at least one power, although more powerful items might possess a host...
Special Purpose Items Intelligent Items 535 Some intelligent items have special purposes that guide their actions. Intelligent magic items with a...
Items against Characters Intelligent Items 535 When an item has an Ego of its own, it has a will of its own. The item is absolutely true to its alignment.
Cursed Items 536 Cursed items are magic items with some sort of potentially negative impact. Occasionally they mix bad with...
Common Cursed Item Effects Cursed Items 536 The following are some of the most common cursed item effects. GMs should feel free to invent new cursed...
Magic Item Creation 548 To create magic items, spellcasters use special feats which allow them to invest time and money in an...
Magic Item Gold Piece Values Magic Item Creation 549 Many factors must be considered when determining the price of new magic items. The easiest way to come up...
Creating Magic Armor Magic Item Creation 550 To create magic armor, a character needs a heat source and some iron, wood, or leatherworking tools. He...
Creating Magic Weapons Magic Item Creation 551 To create a magic weapon, a character needs a heat source and some iron, wood, or leatherworking tools.
Creating Potions Magic Item Creation 551 The creator of a potion needs a level working surface and at least a few containers in which to mix...
Creating Rings Magic Item Creation 551 To create a magic ring, a character needs a heat source. He also needs a supply of materials, the most...
Creating Rods Magic Item Creation 552 To create a magic rod, a character needs a supply of materials, the most obvious being a rod or the pieces...
Creating Scrolls Magic Item Creation 552 To create a scroll, a character needs a supply of choice writing materials, the cost of which is subsumed...
Creating Staves Magic Item Creation 552 To create a magic staff, a character needs a supply of materials, the most obvious being a staff or the...
Creating Wands Magic Item Creation 553 To create a magic wand, a character needs a small supply of materials, the most obvious being a baton or...
Creating Wondrous Items Magic Item Creation 553 To create a wondrous item, a character usually needs some sort of equipment or tools to work on the item.
Adding New Abilities Magic Item Creation 553 Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item...
Magic Items and Detect Magic 458 When detect magic identifies a magic item’s school of magic, this information refers to the school of the...
Magic Items on the Body 459 Many magic items need to be donned by a character who wants to employ them or benefit from their...
Saving Throws Against Magic Item Powers 459 Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect...