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Chapter: Magic Items
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- Sources [1]
- License [1]
- Getting Started [9]
- Classes [1]
- Skills [29]
- Feats [1]
- Equipment [11]
- Additional Rules [13]
- Combat [23]
- Magic [20]
- Gamemastering [14]
- Environment [42]
- Chaper 14 - Creating NPCs [8]
- Magic Items [26] ×
- Appendix 1: Special Abilities [24]
- Appendix 2: Conditions [35]
26 rules pages
| Name | Section | Page | Description |
|---|---|---|---|
| Magic Items | Rules | 456 | From the common potion of cure light wounds to the mighty holy avenger, magic items are valuable tools... |
| Using Items | 458 | To use a magic item, it must be activated, although sometimes activation simply means putting a ring on... | |
| Damaging Magic Items | 459 | A magic item doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by... | |
| Purchasing Magic Items | 460 | Magic items are valuable, and most major cities have at least one or two purveyors of magic items, from a... | |
| Magic Item Descriptions | 460 | Each general type of magic item gets an overall description, followed by descriptions of specific items. | |
| Intelligent Items | 532 | Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think... | |
| Intelligent Item Powers | Intelligent Items | 535 | Each intelligent item should possess at least one power, although more powerful items might possess a host... |
| Special Purpose Items | Intelligent Items | 535 | Some intelligent items have special purposes that guide their actions. Intelligent magic items with a... |
| Items against Characters | Intelligent Items | 535 | When an item has an Ego of its own, it has a will of its own. The item is absolutely true to its alignment. |
| Cursed Items | 536 | Cursed items are magic items with some sort of potentially negative impact. Occasionally they mix bad with... | |
| Common Cursed Item Effects | Cursed Items | 536 | The following are some of the most common cursed item effects. GMs should feel free to invent new cursed... |
| Magic Item Creation | 548 | To create magic items, spellcasters use special feats which allow them to invest time and money in an... | |
| Magic Item Gold Piece Values | Magic Item Creation | 549 | Many factors must be considered when determining the price of new magic items. The easiest way to come up... |
| Creating Magic Armor | Magic Item Creation | 550 | To create magic armor, a character needs a heat source and some iron, wood, or leatherworking tools. He... |
| Creating Magic Weapons | Magic Item Creation | 551 | To create a magic weapon, a character needs a heat source and some iron, wood, or leatherworking tools. |
| Creating Potions | Magic Item Creation | 551 | The creator of a potion needs a level working surface and at least a few containers in which to mix... |
| Creating Rings | Magic Item Creation | 551 | To create a magic ring, a character needs a heat source. He also needs a supply of materials, the most... |
| Creating Rods | Magic Item Creation | 552 | To create a magic rod, a character needs a supply of materials, the most obvious being a rod or the pieces... |
| Creating Scrolls | Magic Item Creation | 552 | To create a scroll, a character needs a supply of choice writing materials, the cost of which is subsumed... |
| Creating Staves | Magic Item Creation | 552 | To create a magic staff, a character needs a supply of materials, the most obvious being a staff or the... |
| Creating Wands | Magic Item Creation | 553 | To create a magic wand, a character needs a small supply of materials, the most obvious being a baton or... |
| Creating Wondrous Items | Magic Item Creation | 553 | To create a wondrous item, a character usually needs some sort of equipment or tools to work on the item. |
| Adding New Abilities | Magic Item Creation | 553 | Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item... |
| Magic Items and Detect Magic | 458 | When detect magic identifies a magic item’s school of magic, this information refers to the school of the... | |
| Magic Items on the Body | 459 | Many magic items need to be donned by a character who wants to employ them or benefit from their... | |
| Saving Throws Against Magic Item Powers | 459 | Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect... |
