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Class: Shaman
- Add column
- Clear ×
- Arcanist [76]
- Wizard [76]
- Sorcerer [76]
- Witch [31]
- Magus [23]
- Bard [45]
- Skald [43]
- Summoner [15]
- Unsummoner [13]
- Bloodrager [6]
- Shaman [14] ×
- Druid [15]
- Hunter [19]
- Ranger [6]
- Cleric [34]
- Oracle [34]
- Warpriest [31]
- Inquisitor [19]
- Antipaladin [4]
- Paladin [3]
- Alchemist [10]
- Investigator [10]
- Psychic [40]
- Mesmerist [24]
- Occultist [52]
- Spiritualist [20]
- Medium [16]
Descriptor
Duration
Target: Object
Verbal
Somatic
Material
Focus
Divine Focus
14 spells
| Name ▲ | School | Subschool | Shaman Level | Description |
|---|---|---|---|---|
| Brightest Light | evocation | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Buoyancy | transmutation | 2 | The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot... | |
| Cursed Treasure | necromancy | 3 | You touch a piece of treasure or container filled with treasure and place a terrible curse upon... | |
| Darkness | evocation | 2 | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Daylight | evocation | 3 | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Deeper Darkness | evocation | 3 | This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and... | |
| Grim Stalker | necromancy | haunted | 7 | You bind spirits of ill fate to an object, focusing their wrath onto the next creature that... |
| Hex Glyph | abjuration | 3 | This spell functions like the spell glyph version of glyph of warding, except you can store a... | |
| Hex Glyph, Greater | abjuration | 5 | This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand... | |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Mending | transmutation | 0 | This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has... | |
| Pocketful of Vipers | conjuration | summoning | 3 | You set a magical ward upon the object touched, which must be a container such as a pouch, bag,... |
| Preserve | necromancy | 1 | You imbue one or more objects with magic that dramatically slows down natural processes that... | |
| Warp Wood | transmutation | 2 | You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A... |
