Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
Subschool
Class
Descriptors: Disease
- Add column
- Clear all ×
- Acid [14]
- Air [30]
- Chaotic [7]
- Cold [29]
- Curse [69]
- Darkness [14]
- Death [28]
- Disease ×
- Draconic [1]
- Earth [22]
- Electricity [23]
- Emotion [92]
- Evil [75]
- Fear [35]
- Fire [62]
- Force [37]
- Good [40]
- Language-Dependent [40]
- Lawful [9]
- Light [25]
- Mind-Affecting [386]
- Pain [23]
- Poison [18]
- Ruse [7]
- Shadow [25]
- Sonic [43]
- Water [21]
Target
Save
SR: Yes
Verbal
Somatic
Material
Focus
Divine Focus
10 spells
| Name ▲ | School | Subschool | Description |
|---|---|---|---|
| Advanced Scurvy | necromancy | The subject contracts an advanced form of scurvy. He becomes constantly fatigued, suffers from... | |
| Contagion, Greater | necromancy | This spell functions as contagion, except the victim cannot overcome the disease without... | |
| Eldritch Fever | necromancy | The target gains the eldritch ague spellblight (see page 96). | |
| Epidemic | necromancy | The target contracts one of the following diseases: blinding sickness, bubonic plague, cackle... | |
| Fungal Infestation | necromancy | You coat the target in necrotic fungus that makes its flesh soft and fragile. Toadstools,... | |
| Plague Bearer | necromancy | You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end... | |
| Plague Carrier | necromancy | The target's natural attacks carry filth fever (DC 10 + 1/2 of the creature's Hit Dice +... | |
| Rotting Alliance | necromancy | You curse two or more creatures to sicken and waste away while in each others' company. Each... | |
| Sickening Strikes | transmutation | You are imbued with disease, and any creature you strike with a melee attack must make a... | |
| Touch of Slime | conjuration | creation | You create a coating of slime on your hand. When you make a successful melee touch attack with... |
