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School: enchantment
Subschool
Class
Descriptor
Target: Animal
Save
Verbal
Somatic
Material
Focus
Divine Focus
12 spells
| Name ▲ | Subschool | Description |
|---|---|---|
| Animal Ambassador | compulsion | You compel a single animal to travel to a spot you designate and deliver a message to a creature... |
| Animal Messenger | compulsion | You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to... |
| Animal Purpose Training | compulsion | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Animal Trance | compulsion | Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do... |
| Bleed For Your Master | compulsion | When you would be hit by an attack that requires an attack roll, or when you are within an area... |
| Calm Animals | compulsion | This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals... |
| Charm Animal | charm | This spell functions like charm person, except that it affects a creature of the animal type. |
| Companion Mind Link | charm | The link between you and your animal companion becomes stronger. As long as you are within line... |
| Die For Your Master | compulsion | This spell functions as bleed for your master, but it allows your companion or familiar to... |
| Dominate Animal | compulsion | This spell allows you to enchant the targeted animal and direct it with simple commands such as... |
| Hold Animal | compulsion | This spell functions like hold person, except that it affects an animal instead of a humanoid. |
| Wartrain Mount | compulsion | You instill the target animal with the combat training general purpose (see the Handle Animal... |
