Abrikandilu

CR: 3 XP: 800


CE Medium outsider (chaotic, demon, evil, extraplanar)


Init: +0 Senses: darkvision 60 ft. Perception: +12


Defense

AC: 15, touch 10, flat-footed 15 (+5 natural)


hp: 32 (5d10+5)


Fort: +5 Ref: +4 Will: +3


DR: 5/cold iron


Resist: acid 10, cold 10, fire 10


Immune: electricity, poison


Weaknesses: hatred of mirrors


Offense

Speed: 30 ft.


Melee: bite +7 (1d6+2 plus mutilation), 2 claws +7 (1d4+2)


Ranged: improvised weapon +5 (1d6+2)


Special Attacks: destructive attacks, mutilation


Spell-Like Abilities: (CL 5th; concentration +6) 3/day—cause fear (DC 12), shatter (DC 13) 1/day—summon (level 1, 1 abrikandilu 50%)


Statistics

Str: 15 Dex: 11 Con: 12 Int: 6 Wis: 10 Cha: 13


Base Atk: +5 CMB: +7 (+9 sunder) CMD: 17 (19 vs. sunder)


Feats: Improved Sunder, Iron Will, Power Attack, Throw Anything


Skills: Appraise +6, Climb +10, Disable Device +8, Perception +12, Racial Modifiers +4 Perception


Languages: Abyssal, Celestial, Draconic, telepathy 100 ft.


Ecology

Environment: any (Abyss)


Organization: solitary, pair, or gang (3–12)


Treasure: standard (thieves’ tools, other treasure, but any


Description

art objects are broken)

Destructive Attacks (Ex) An abrikandilu’s natural attacks can threaten and confirm critical hits against objects. In addition, an abrikandilu gains a +5 racial bonus on Strength checks to break or destroy objects.

Hatred of Mirrors (Ex) An abrikandilu loathes the sight of its own reflection. Using a mirror grants a +5 bonus on Intimidate checks against an abrikandilu. An abrikandilu adjacent to a mirror or attacked by a mirror-carrying creature (at the GM’s discretion, some shields could be considered mirrors) must attempt a DC 15 Will save at the start of its turn. If it fails, it must focus all of its actions that round on attempts to destroy the mirror.

Mutilation (Su) An abrikandilu’s bite causes horrific and hideous wounds that not only mar beauty but supernaturally diminish a creature’s sense of self-worth. A creature bitten by an abrikandilu must succeed at a DC 13 Fortitude save or gain a –1 penalty on all Charisma-based checks. This penalty stacks, up to a –5 penalty, and it lasts even after the wounds are healed. The penalty slowly fades with time, diminishing by 1 every 24 hours until it reaches 0. This is a curse effect. The save DC is Constitution-based. Known as wrecker demons, abrikandilus delight in destroying beauty, be it by rending a fine painting to shreds, reducing a magnificent statue to rubble, or scarring a lovely face. Abrikandilus are formed from the souls of mortals who vandalized art or defaced objects of exquisiteness, particularly those whose acts of destruction were born from jealousy.

All abrikandilus loathe only one thing more than beauty—their own ref lections. Curiously, the faces of other abrikandilus do not vex a wrecker demon, but the sight of its own deformed shape drives an abrikandilu into a furious, brutish anger, impelling it to focus all of its energy on breaking the object, usually a mirror, in which it can see itself.

Abrikandilus are often used as ground troops in demonic wars, for they are excellent grunts on the battlefield and don’t require weapons or armor to excel at combat. Their penchant for demolishing works of art functions as an additional demoralizing element in battle, for even when abrikandilus are defeated, the damage they have dealt endures as a constant reminder of the value of what they destroyed.

An abrikandilu stands 4 feet tall and weighs 200 pounds.

Demon, Cambion This red-skinned, demonic humanoid has a forked tongue, and a pair of black horns sprout from its brow.

Source: Pathfinder Roleplaying Game Bestiary 5