Ageless Master
Defense
AC: 34, touch 27, flat-footed 31 (+5 armor, +2 deflection, +2 Dex, +1 dodge, +5 monk, +2 natural, +7 Wis)
HP: 153 (20d8+60)
Fort: +18 Ref: +18 Will: +23, +2 vs. enchantments
Defensive Abilities: improved evasion
DR: 10/chaotic
SR: 30
Offense
Speed: 90 ft.
Melee: +3 unarmed strike +23/+18/+13 (2d10+7) or mwk alchemical sliver dagger +20/+15/+10 (1d4+4/19–20) or +3 unarmed strike flurry of blows +26/+26/+21/+21/+16/+16/+11 (2d10+7)
Ranged: mwk shuriken +18/+13/+8 (1d2+4) or mwk shuriken flurry of blows +21/+21/+16/+16/+11/+11/+6 (1d2+4)
Special Attacks: flurry of blows, quivering palm (1/day, DC 27), stunning fist (20/day, DC 27)
Statistics
Str: 18 Dex: 14 Con: 14 Int: 13 Wis: 24 Cha: 10
Base Atk: +15 CMB: +24 (+26 trip) CMD: 46 (48 vs. trip)
Feats: Blind-Fight, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Gorgon’s Fist, Improved Initiative, Improved Trip, Improved Unarmed Strike, Improved Vital Strike, Lightning Stance, Medusa’s Wrath, Power Attack, Scorpion Style, Spring Attack, Stunning Fist, Vital Strike, Weapon Focus (unarmed strike), Wind Stance
Skills: Acrobatics +20 (+64 when jumping), Bluff +5, Craft (origami) +14, Diplomacy +5, Heal +19, Knowledge (arcana) +6, Knowledge (history) +14, Knowledge (religion) +9, Linguistics +3, Perception +28, Sense Motive +30, Stealth +18
SQ: abundant step, diamond body, diamond soul, empty body, fast movement, high jump, ki pool (17 points, adamantine, lawful, magic), maneuver training, perfect self, purity of body, slow fall any distance, timeless body, wholeness of body
Languages: Common, Draconic, Dwarven, Elven, tongue of the sun and moon
Combat Gear: dust of appearance, feather token (whip), potions of barkskin (3), potions of bear’s endurance (2), potions of cure light wounds (2), potions of cure moderate wounds (2), potions of cure serious wounds (3), potions of lesser restoration (2), universal solvent (2)
Other Gear: masterwork alchemical silver dagger, shuriken (50), amulet of mighty fists +3, bag of holding (type I), belt of giant strength +4, boots of elvenkind, bracers of armor +5, cloak of resistance +4, headband of inspired wisdom +6, ring of protection +2, healer’s kit, 130 gp
Description
Human monk 20
Before Combat: The monk drinks his potions of barkskin and bear’s endurance.
During Combat: The monk expends a point from his ki pool at the beginning of combat to increase his speed. He then closes with a single opponent to deliver an Improved Vital Strike combined with Stunning Fist. If successful, he makes a full attack with his flurry of blows in the next round, attempting to finish the hampered opponent. He uses this tactic whenever possible, using flurry of blows or Power Attack only against targets that have already had their AC compromised from being stunned or tripped. Otherwise, he uses his mobility and high Acrobatics skill to move in and out of melee. When fighting four or more opponents, the monk activates his feather token (whip) and targets spellcasters first with Stunning Fist combined with Medusa’s Wrath.
Base Statistics: Without barkskin and bear’s endurance, the monk’s statistics are AC 32, touch 27, flat-footed 29; hp 113; Fort +16; Con 10.
Ageless masters prefer to spread wisdom, but once roused they are dangerous opponents.
Oyonchol: Master Oyonchol spends most of his time on a high pillar on the side of a trade route in the middle of a desolate steppe. Pilgrims leave offerings at its base, and sometimes young monks camp under the pillar, hoping to gain wisdom. Most are disappointed, and at least one has died of exposure while Master Oyonchol sat silently pondering the changing seasons.
Source: NPC Codex, p. 111
