Characters

Anaphexia Agent

CR: 11 XP: 12,800


NE Medium humanoid (human)


Init: +8 Senses: Perception +15


Defense

AC: 21, touch 16, flat-footed 16 (+5 armor, +1 deflection, +4 Dex, +1 dodge)


HP: 93 (12d8+36)


Fort: +9 Ref: +14 Will: +6, +3 vs. poison


Defensive Abilities: evasion, trap sense +2, uncanny dodge


Offense

Speed: 30 ft.


Melee: +1 short sword +13/+8 (1d6+3/19–20 plus poison)


Ranged: dagger +12 (1d4+2/19–20 plus poison)


Special Attacks: death attack (DC 17), quiet death, sneak attack +6d6, swift death 1/day, true death (DC 21)


Statistics

Str: 14 Dex: 18 Con: 16 Int: 13 Wis: 10 Cha: 8


Base Atk: +8 CMB: +10 CMD: 26


Feats: Combat Expertise, Deceitful, Dodge, Greater Feint, Improved Feint, Improved Initiative, Weapon Finesse


Skills: Acrobatics +18, Bluff +18, Craft (traps) +14, Disable Device +18, Disguise +18, Intimidate +14, Knowledge (history) +9, Perception +15, Stealth +18


SQ: hidden weapons, improved uncanny dodge, poison use, rogue talents (bleeding attack, slow reactions, surprise attack), trap sense +2, trapfinding +3


Languages: Common, Varisian (cannot speak)


Combat Gear: potion of barkskin, potion of cure serious wounds, potion of fox’s cunning, potion of heroism, potions of invisibility (2), antitoxin (2), purple worm poison (2 doses), wyvern poison (1 dose)


Other Gear: +1 chain shirt, +1 short sword, daggers (2), belt of incredible dexterity +2, cloak of resistance +2, ring of protection +1, everburning torch, thieves’ tools, wooden holy symbol of Pharasma, 95 gp


Description

Human rogue 6/assassin 6

In Ustalav’s Hungry Mountains stands the Monastery of the Veil, home to an order of ascetic monks ostensibly dedicated to the worship of Pharasma. Yet the true order died out centuries ago. In its place has grown a cult of secrets. The cowls and veils of the silent monks conceal assassin followers of Norgorber, and more specifically of his aspect known as the Reaper of Reputation. These Anaphexia agents sequester secrets they deem too dangerous to be known by any but themselves.

Beneath the Monastery of the Veil, a vast network of catacombs holds countless shelves of lost gospels, scandalous memoirs, and uncensored histories. The assassins of this order guard this knowledge zealously— and awareness of the existence of the Anaphexia ranks among the order’s most protected secrets.

Each Anaphexia agent sacrifices his own tongue before leaving the monastery, leaving him mute lest he inadvertently let slip a secret while on a mission or while conducting routine business under the guise of being a Pharasmin priest. Upon an assassin’s successful return to the monastery, high-ranking members of the order use regeneration to restore the cultist’s tongue so he can report on his mission; the rare assassin who returns to the Monastery of the Veil empty-handed is left a mute as punishment for failing his god. Bishop Yasmardin Senir, leader of the order, is the only cultist who retains his tongue outside the walls of the monastery.

Source: Inner Sea NPC Codex, p. 5