Characters

Axe Warrior

CR: 2 XP: 600


CE Medium humanoid (human, orc)


Init: +1 Senses: darkvision 60 ft. Perception: +6


Defense

AC: 15, touch 9, flat-footed 14 (+6 armor, +1 Dex, –2 rage)


HP: 40 (3d12+15)


Fort: +7 Ref: +2 Will: +3


Defensive Abilities: orc ferocity, trap sense +1, uncanny dodge


Offense

Speed: 30 ft.


Melee: mwk greataxe +9 (1d12+7/×3)


Ranged: mwk sling +5 (1d4+5)


Special Attacks: rage (10 rounds/day), rage powers (intimidating glare)


Statistics

Str: 21 Dex: 13 Con: 18 Int: 8 Wis: 10 Cha: 12


Base Atk: +3 CMB: +8 CMD: 17


Feats: Intimidating Prowess, Power Attack


Skills: Climb +7, Intimidate +14, Perception +6, Survival +4, Swim +5


SQ: fast movement, orc blood, weapon familiarity


Languages: Common, Orc


Combat Gear: potion of cure light wounds, potion of lesser restoration, potion of protection from good


Other Gear: mwk chainmail, mwk greataxe, mwk sling with 10 bullets, climber’s kit, 250 gp


Description

Half-orc barbarian 3

During Combat: The barbarian uses intimidating glare each round, attacking first, then focusing her glare upon the uninjured.

Base Statistics: When not raging, the barbarian's statistics are AC 17, touch 11, flat-footed 16; hp 34; Fort +5, Will +1; Melee mwk greataxe +7 (1d12+4/×3); Ranged mwk sling +5 (1d4+3); Str 17, Con 14; CMB +6; Skills Climb +5, Intimidate +12, Swim +3.

There are few things more terrifying than a half-orc barbarian with a greataxe.

Bloody Barru: Bloody Barru licks the blood from her axe each time she fells a foe.

Combat Encounters: Bloody Barru allies with almost anyone who promises excessive carnage.

Roleplaying Suggestions: Barru is hard to get along with. She would rather kill a person than engage in conversation.

Source: NPC Codex, p. 11