Axe Warrior
Defense
AC: 15, touch 9, flat-footed 14 (+6 armor, +1 Dex, –2 rage)
HP: 40 (3d12+15)
Fort: +7 Ref: +2 Will: +3
Defensive Abilities: orc ferocity, trap sense +1, uncanny dodge
Offense
Speed: 30 ft.
Melee: mwk greataxe +9 (1d12+7/×3)
Ranged: mwk sling +5 (1d4+5)
Special Attacks: rage (10 rounds/day), rage powers (intimidating glare)
Statistics
Str: 21 Dex: 13 Con: 18 Int: 8 Wis: 10 Cha: 12
Base Atk: +3 CMB: +8 CMD: 17
Feats: Intimidating Prowess, Power Attack
Skills: Climb +7, Intimidate +14, Perception +6, Survival +4, Swim +5
SQ: fast movement, orc blood, weapon familiarity
Languages: Common, Orc
Combat Gear: potion of cure light wounds, potion of lesser restoration, potion of protection from good
Other Gear: mwk chainmail, mwk greataxe, mwk sling with 10 bullets, climber’s kit, 250 gp
Description
Half-orc barbarian 3
During Combat: The barbarian uses intimidating glare each round, attacking first, then focusing her glare upon the uninjured.
Base Statistics: When not raging, the barbarian's statistics are AC 17, touch 11, flat-footed 16; hp 34; Fort +5, Will +1; Melee mwk greataxe +7 (1d12+4/×3); Ranged mwk sling +5 (1d4+3); Str 17, Con 14; CMB +6; Skills Climb +5, Intimidate +12, Swim +3.
There are few things more terrifying than a half-orc barbarian with a greataxe.
Bloody Barru: Bloody Barru licks the blood from her axe each time she fells a foe.
Combat Encounters: Bloody Barru allies with almost anyone who promises excessive carnage.
Roleplaying Suggestions: Barru is hard to get along with. She would rather kill a person than engage in conversation.
Source: NPC Codex, p. 11
