Crone Queen

A cold, hateful light burns in the eye sockets of this corpse-like creature, whose withered skin is stretched over its icy bones.

CR: 15 XP: 51,200


NE Medium undead (cold)


Init: +9 Senses: darkvision 60 ft., lifesense Perception: +32


Aura: fear aura (30 ft., DC 25)


Defense

AC: 30, touch 16, flat-footed 24 (+4 armor, +5 Dex, +1 dodge,, +10 natural)


hp: 209 (22d8+110), fast healing 10


Fort: +13 Ref: +14 Will: +18


Defensive Abilities: channel resistance +4


DR: 10/cold iron and slashing


Immune: cold, undead traits


SR: 26


Weaknesses: vulnerable to fire


Offense

Speed: 30 ft.


Melee: ice staff +27/+22/+17/+12 (1d6+14 plus 1d6 cold and energy drain) or 2 claws +22 (1d6+6 plus 1d6 cold and energy drain)


Special Attacks: cold, energy drain (2 levels,, DC 25), hexes (blight, evil eye, hoarfrost,, ice tomb, misfortune), ice staff, unearthly cold


Spell-Like Abilities: (CL 19th; concentration +23) Constant—mage armor At will—frost fall(DC 16), ice missile (as magic missile, but deals cold damage), obscuring mist, screech(DC 17) 3/day—bestow curse (DC 17), crushing despair (DC 18), ice storm, unshakable chill (DC 16), wall of ice (DC 18) 1/day—cone of cold (DC 19), freezing sphere (DC 20), polar ray


Statistics

Str: 23 Dex: 20 Con: — Int: 19 Wis: 17 Cha: 18


Base Atk: +16 CMB: +22 CMD: 38


Feats: Alertness, Combat Casting, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Mobility, Power Attack, Toughness


Skills: Intimidate +29, Knowledge (arcana,, history, nobility) +27, Perception +32, Sense Motive +32, Spellcraft +29, Stealth +30


Languages: Aklo, Common, Draconic, Giant, Sylvan


Ecology

Environment: cold ruins


Organization: solitary, coven (3–6), or court (12–14)


Treasure: double


Description

Cold (Ex) A crone queen’s body generates intense cold, dealing 1d6 points of cold damage with its touch or when creatures attack it with unarmed strikes and natural attacks.

Hexes (Su) A crone queen can use the hexes listed in its special attacks entry as a 20th-level witch (Advanced Player’s Guide 65). The save DC to resist a crone queen’s hex is 24.

Ice Staff (Su) As a free action, a crone queen can create a magic staff out of supernaturally hard ice that functions as a +5 frost quarterstaff. The crone queen can use her energy drain attack with this staff. The ice staff melts away instantly if it leaves the crone queen’s hands.

Unearthly Cold (Su) Half the cold damage caused by cold spells and spell-like abilities cast by the crone queen is not subject to cold resistance or immunity.

Crone queens are unique and deadly creatures formed from the frozen remains of Baba Yaga’s daughters.

Source: Pathfinder Roleplaying Game Bestiary 5