Dog Rider
Defense
AC: 18, touch 12, flat-footed 15 (+5 armor, +3 Dex, –2 rage, +1 shield, +1 size)
HP: 43 (4d12+12)
Fort: +8 Ref: +5 Will: +5, +3 vs. spells and spell-like or supernatural abilities, +2 vs. fear
Defensive Abilities: trap sense +1, uncanny dodge
Offense
Speed: 30 ft.
Melee: lance +9 (1d6+4/×3)
Ranged: +1 halfling sling staff +10 (1d6+5/×3)
Space: 5 ft. Reach: 5 ft. (10 ft. with lance)
Special Attacks: rage (11 rounds/day), rage powers (superstition +3, surprise accuracy +2)
Statistics
Str: 18 Dex: 16 Con: 17 Int: 10 Wis: 12 Cha: 10
Base Atk: +4 CMB: +7 CMD: 18
Feats: Deadly Aim, Weapon Focus (halfling sling staff)
Skills: Acrobatics +11, Handle Animal +6, Perception +10, Ride +9, Stealth +10, Survival +5
SQ: fast movement
Combat Gear: oils of magic weapon (2), potions of cure light wounds (2)
Other Gear: +1 chain shirt, masterwork buckler, lance, masterwork halfling sling staff with 20 bullets, riding dog with riding saddle and leather barding, 55 gp
Description
Halfling barbarian 4
Before Combat: The barbarian applies oil of magic weapon.
During Combat: The barbarian keeps his distance, pelting enemies with bullets. If ranged attacks fail, he charges with his lance.
Base Statistics: When not raging and without magic weapon, the barbarian’s statistics are AC 20, touch 14, flat-footed 17; hp 35; Fort +6, Will +3; Melee lance +7 (1d6+2/×3); Ranged mwk halfling sling staff +10 (1d6+2/×3); Str 14, Con 13; CMB +5; Skills Climb +9, Swim +5.
Small and adept at skirmish maneuvers, a dog rider is a deadly and cautious warrior.
Source: NPC Codex, p. 11
