Duergar Ironclad
This bulky, gray-skinned dwarf is armored like a fortress.
Defense
AC: 29, touch 15, flat-footed 24 (+11 armor, +2 Dex, +3 dodge, +3 shield)
HP: 120 (11 HD; 7d10+4d12+51)
Fort: +11 Ref: +6 Will: +7 (+2 vs. fear), +2 vs. spells
Defensive Abilities: uncanny dodge
Immune: paralysis, phantasms, poison
Weaknesses: light sensitivity
Offense
Speed: 20 ft.
Melee: +1 bastard sword +17/+12/+7 (1d10+7/19–20) or mwk light hammer +15/+10/+5 (1d4+3)
Ranged: javelin +14/+9/+4 (1d6+3)
Special Attacks: weapon training (heavy blades +1)
Spell-Like Abilities: (CL 11th; concentration +9) 1/day—enlarge person (self only), invisibility (self only)
Statistics
Str: 16 Dex: 14 Con: 16 Int: 8 Wis: 14 Cha: 6
Base Atk: +11 CMB: +14 CMD: 29 (33 vs. bull rush, 33 vs. trip)
Feats: Combat Reflexes, Diehard, Dodge, Endurance, Exotic Weapon Proficiency (bastard sword), Quick Draw, Stalwart, Toughness, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Skills: Intimidate +7, Perception +10, Stealth +2, Racial Modifiers +4 Stealth
SQ: armor training 2, defensive powers (bulwark, halting blow), defensive stance
Languages: Common, Dwarven, Undercommon
Combat Gear: brooch of shielding, potion of cure moderate wounds, potion of heroism
Other Gear: +2 full plate, +1 heavy steel shield, +1 bastard sword, javelins of lightning (2), javelins (3), mwk javelin, mwk light hammer, cloak of resistance +1, iron chain (10 ft.), iron spikes (5), 5 pp, 7 gp
Description
Duergar fighter 7/stalwart defender 4
Bred in the steam vents of Diepkamer, ironclads are as unfeeling as the metallic casings that entomb them. These duergar are known to chain themselves to one another and anchor their iron boots to the very structures they defend.
Source: Tombs of Golarion, p. 32
