Characters

Duergar Ironclad

This bulky, gray-skinned dwarf is armored like a fortress.

CR: 10 XP: 9,600


LE Medium humanoid (dwarf)


Init: +2 Senses: darkvision 120 ft. Perception: +10


Defense

AC: 29, touch 15, flat-footed 24 (+11 armor, +2 Dex, +3 dodge, +3 shield)


HP: 120 (11 HD; 7d10+4d12+51)


Fort: +11 Ref: +6 Will: +7 (+2 vs. fear), +2 vs. spells


Defensive Abilities: uncanny dodge


Immune: paralysis, phantasms, poison


Weaknesses: light sensitivity


Offense

Speed: 20 ft.


Melee: +1 bastard sword +17/+12/+7 (1d10+7/19–20) or mwk light hammer +15/+10/+5 (1d4+3)


Ranged: javelin +14/+9/+4 (1d6+3)


Special Attacks: weapon training (heavy blades +1)


Spell-Like Abilities: (CL 11th; concentration +9) 1/day—enlarge person (self only), invisibility (self only)


Statistics

Str: 16 Dex: 14 Con: 16 Int: 8 Wis: 14 Cha: 6


Base Atk: +11 CMB: +14 CMD: 29 (33 vs. bull rush, 33 vs. trip)


Feats: Combat Reflexes, Diehard, Dodge, Endurance, Exotic Weapon Proficiency (bastard sword), Quick Draw, Stalwart, Toughness, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)


Skills: Intimidate +7, Perception +10, Stealth +2, Racial Modifiers +4 Stealth


SQ: armor training 2, defensive powers (bulwark, halting blow), defensive stance


Languages: Common, Dwarven, Undercommon


Combat Gear: brooch of shielding, potion of cure moderate wounds, potion of heroism


Other Gear: +2 full plate, +1 heavy steel shield, +1 bastard sword, javelins of lightning (2), javelins (3), mwk javelin, mwk light hammer, cloak of resistance +1, iron chain (10 ft.), iron spikes (5), 5 pp, 7 gp


Description

Duergar fighter 7/stalwart defender 4

Bred in the steam vents of Diepkamer, ironclads are as unfeeling as the metallic casings that entomb them. These duergar are known to chain themselves to one another and anchor their iron boots to the very structures they defend.

Source: Tombs of Golarion, p. 32