Encantado

This graceful creature combines the features of a human and a river dolphin.

CR: 8 XP: 4,800


CN Medium fey (shapechanger)


Init: +9 Senses: darkvision 60 ft., low-light vision Perception: +17


Defense

AC: 21, touch 20, flat-footed 16 (+5 deflection, +5 Dex, +1 natural)


hp: 95 (10d6+60)


Fort: +13 Ref: +17 Will: +16


DR: 10/cold iron


Offense

Speed: 30 ft., swim 80 ft.


Melee: slam +10 (1d4+4 plus intoxication) or spear +8 (1d8+4/×3)


Ranged: spear +10 (1d8+3/×3)


Spell-Like Abilities: (CL 10th; concentration +15) At will—charm person (DC 16), suggestion (DC 18), unnatural lust (DC 17) 3/day—charm monster (DC 18), confusion (DC 19), daze monster (DC 17) 1/week—control weather


Statistics

Str: 16 Dex: 21 Con: 20 Int: 13 Wis: 18 Cha: 21


Base Atk: +5 CMB: +10 CMD: 28 (can’t be tripped)


Feats: Agile Maneuvers, Deceitful, Improved Initiative, Toughness, Weapon Finesse


Skills: Bluff +22, Diplomacy +18, Disguise +7, Escape Artist +18, Knowledge (local) +9, Perception +17, Perform (dance) +13, Perform (sing) +13, Sense Motive +11, Stealth +18, Swim +15


SQ: change shape (dolphin or Medium humanoid; alter self or beast shape I), enchanting grace, hold breath


Languages: Common, Sylvan, speak with animals


Ecology

Environment: warm rivers


Organization: solitary


Treasure: standard (spear, other treasure)


Description

Enchanting Grace (Su) An encantado adds its Charisma bonus as a racial bonus on all of its saving throws, and as a deflection bonus to its Armor Class.

Intoxication (Su) An encantado’s slam attack affects its target as if the target had overindulged, causing the target to gain the sickened condition for 1 hour. A target already sickened by an encantado’s intoxication instead becomes nauseated for 1d4 rounds.

When warm, humid nights in the jungle turn into jubilant celebrations, one can be sure that an encantado can be found nearby. These fey live on the fringes of humanoid societies. They are attracted to parties, and change form into attractive humanoids to infiltrate celebrations. Skilled musicians and dancers, encantados blend in to the festivities seamlessly. When encantados shapeshift, their blowholes are still present, so they usually wear hats or wigs, or arrange their hair into elaborate coiffures, to conceal this feature. When in dolphin form, encantados can still manipulate objects with their flippers as if the flippers were hands.

Many encantados are kind creatures who want only to celebrate joy, but others take their inclinations to influence others to an extreme, kidnapping the objects of their obsession and taking them away to their river dens. Some suffer from extreme narcissism.

Encantados often take levels in bard or druid, while some cruel encantados become enchanters or mesmerists.

Source: Pathfinder Roleplaying Game Bestiary 5