Fiendslayer
Defense
AC: 28, touch 16, flat-footed 22 (+8 armor, +5 Dex, +1 dodge, +4 natural)
HP: 125 (13d10+49)
Fort: +12 Ref: +14 Will: +7, +2 vs. enchantments
Defensive Abilities: evasion
Resist: electricity 20
Immune: fire (120 points), poison, sleep
Offense
Speed: 40 ft.
Melee: +1 cold iron rapier +17/+12/+7 (1d6+3/15–20), +1 silver dagger +17/+12/+7 (1d4+2/19–20)
Ranged: +1 light crossbow +19 (1d8+1/19–20)
Special Attacks: favored enemy (evil outsiders +6, magical beasts +2, undead +2)
Spells Prepared: (CL 10th; concentration +12) 3rd—cure moderate wounds 2nd—barkskin, bear’s endurance, protection from energy 1st—delay poison, longstrider, resist energy (2)
Statistics
Str: 14 Dex: 21 Con: 16 Int: 10 Wis: 14 Cha: 8
Base Atk: +13 CMB: +15 CMD: 31
Feats: Dodge, Double Slice, Endurance, Greater Two-Weapon Fighting, Improved Critical (rapier), Improved Two-Weapon Fighting, Improved Vital Strike, Skill Focus (Perception), Two-Weapon Fighting, Two-Weapon Rend, Vital Strike, Weapon Finesse
Skills: Acrobatics +15 (+19 when jumping), Knowledge (nature) +13, Knowledge (planes) +10, Linguistics +3, Perception +26, Ride +12, Stealth +21, Survival +18, Swim +10
SQ: camouflage, elf blood, favored terrain (Abyss +4, underground +4, urban +2), hunter’s bond (companions), quarry, swift tracker, track +6, wild empathy +12, woodland stride
Languages: Abyssal, Celestial, Common, Elven, Infernal
Combat Gear: oil of bless weapon (2), potions of cure serious wounds (2), potion of heroism, potions of invisibility (2), +1 evil outsider-bane bolts (5), holy water (4)
Other Gear: +2 mithral breastplate, +1 cold iron rapier, +1 light crossbow with 15 bolts, +1 silver dagger, belt of incredible dexterity +2, cloak of resistance +1, 772 gp
Description
Half-elf ranger 13
Before Combat: The ranger casts barkskin, bear’s endurance, delay poison, longstrider, protection from energy (fire), and resist energy (electricity).
During Combat: If fighting demons or devils, the ranger applies oil of bless weapon to one weapon and drinks her potion of heroism.
Base Statistics: Without barkskin, bear’s endurance, delay poison, longstrider, protection from energy, and resist energy, the ranger’s statistics are AC 24, touch 16, flat-footed 18; hp 99; Fort +10; Immune sleep; Resist none; Speed 30; Con 12; Skills Acrobatics +15.
The fiendslayer’s ultimate goal is to rid the mortal world of evil outsiders.
Elizaveta Oriones: Trained by a church, Elizaveta sees killing demons and devils as a sacred duty. In villages plagued by fiends, she questions locals to determine what kind of threat she faces. If foolish dabblers called the fiends, she turns them in. If the summoning was deliberate, she kills those who were responsible.
Combat Encounters:Eliza might confront the PCs if she hears rumors that one is a conjurer or summoner.
Roleplaying Suggestions: Eliza volunteers her help only if PCs are hunting demons, devils, or fiendish cults.
Source: NPC Codex, p. 136
