Characters

Fiendslayer

CR: 12 XP: 19,200


N Medium humanoid (elf, human)


Init: +5 Senses: low-light vision Perception: +26


Defense

AC: 28, touch 16, flat-footed 22 (+8 armor, +5 Dex, +1 dodge, +4 natural)


HP: 125 (13d10+49)


Fort: +12 Ref: +14 Will: +7, +2 vs. enchantments


Defensive Abilities: evasion


Resist: electricity 20


Immune: fire (120 points), poison, sleep


Offense

Speed: 40 ft.


Melee: +1 cold iron rapier +17/+12/+7 (1d6+3/15–20), +1 silver dagger +17/+12/+7 (1d4+2/19–20)


Ranged: +1 light crossbow +19 (1d8+1/19–20)


Special Attacks: favored enemy (evil outsiders +6, magical beasts +2, undead +2)


Spells Prepared: (CL 10th; concentration +12) 3rd—cure moderate wounds 2nd—barkskin, bear’s endurance, protection from energy 1st—delay poison, longstrider, resist energy (2)


Statistics

Str: 14 Dex: 21 Con: 16 Int: 10 Wis: 14 Cha: 8


Base Atk: +13 CMB: +15 CMD: 31


Feats: Dodge, Double Slice, Endurance, Greater Two-Weapon Fighting, Improved Critical (rapier), Improved Two-Weapon Fighting, Improved Vital Strike, Skill Focus (Perception), Two-Weapon Fighting, Two-Weapon Rend, Vital Strike, Weapon Finesse


Skills: Acrobatics +15 (+19 when jumping), Knowledge (nature) +13, Knowledge (planes) +10, Linguistics +3, Perception +26, Ride +12, Stealth +21, Survival +18, Swim +10


SQ: camouflage, elf blood, favored terrain (Abyss +4, underground +4, urban +2), hunter’s bond (companions), quarry, swift tracker, track +6, wild empathy +12, woodland stride


Languages: Abyssal, Celestial, Common, Elven, Infernal


Combat Gear: oil of bless weapon (2), potions of cure serious wounds (2), potion of heroism, potions of invisibility (2), +1 evil outsider-bane bolts (5), holy water (4)


Other Gear: +2 mithral breastplate, +1 cold iron rapier, +1 light crossbow with 15 bolts, +1 silver dagger, belt of incredible dexterity +2, cloak of resistance +1, 772 gp


Description

Half-elf ranger 13

Before Combat: The ranger casts barkskin, bear’s endurance, delay poison, longstrider, protection from energy (fire), and resist energy (electricity).

During Combat: If fighting demons or devils, the ranger applies oil of bless weapon to one weapon and drinks her potion of heroism.

Base Statistics: Without barkskin, bear’s endurance, delay poison, longstrider, protection from energy, and resist energy, the ranger’s statistics are AC 24, touch 16, flat-footed 18; hp 99; Fort +10; Immune sleep; Resist none; Speed 30; Con 12; Skills Acrobatics +15.

The fiendslayer’s ultimate goal is to rid the mortal world of evil outsiders.

Elizaveta Oriones: Trained by a church, Elizaveta sees killing demons and devils as a sacred duty. In villages plagued by fiends, she questions locals to determine what kind of threat she faces. If foolish dabblers called the fiends, she turns them in. If the summoning was deliberate, she kills those who were responsible.

Combat Encounters:Eliza might confront the PCs if she hears rumors that one is a conjurer or summoner.

Roleplaying Suggestions: Eliza volunteers her help only if PCs are hunting demons, devils, or fiendish cults.

Source: NPC Codex, p. 136