Galenna Icethorne
Defense
AC: 10, touch 9, flat-footed 9 (+1 armor, –1 Dex)
HP: 29 (6d6+6)
Fort: +3 Ref: +1 Will: +7
Defensive Abilities: fated +1
Offense
Speed: 30 ft.
Melee: mwk dagger +4 (1d4/19–20)
Spell-Like Abilities: (CL 6th; concentration +9) 6/day—touch of destiny (+3)
Spells Known: (CL 6th; concentration +9) 3rd (3/day)—sleet storm 2nd (5/day)—blur, invisibility, detect thoughts (DC 15) 1st (6/day)—alarm, charm person (DC 14), chill touch (DC 14), color spray (DC 14), comprehend languages 0 (at will)—arcane mark, detect magic, detect poison, flare (DC 13), light, message, ray of frost Bloodline destined
Statistics
Str: 10 Dex: 8 Con: 12 Int: 14 Wis: 14 Cha: 17
Base Atk: +3 CMB: +3 CMD: 14
Feats: Alertness, Combat Casting, Endurance, Eschew Materials, Silent Spell
Skills: Diplomacy +9, Knowledge (geography) +6, Knowledge (history) +8, Knowledge (local) +6, Linguistics +3, Perception +7, Sense Motive +10, Spellcraft +11, Survival +5
SQ: bloodline arcana
Languages: Common, Giant, Hallit, Skald
Combat Gear: potion of cure moderate wounds, potion of gaseous form, scroll of dispel magic, scroll of obscuring mist, scroll of tiny hut, wand of magic missile (CL 3rd, 30 charges)
Other Gear: bracers of armor +1, masterwork dagger, 173 gp
Description
Female human sorcerer 6
Before Combat: If Galenna is near a civilized area, she presses others into service to assist her in an upcoming battle. No town can deny her access to whatever guard they have, and she has been known to demand that even farmers fight for her. Galenna casts invisibility and enters combat with chill touch when she deems the moment right.
During Combat: Galenna recognizes fellow spellcasters and attempts to disable them first with her offensive spells and her wand of magic missile. She then casts sleet storm to catch the largest number of enemies in its area, even if this means damaging her allies.
Morale: Galenna is unafraid of death, knowing that her sisters will eventually recover her body and restore her to life, but she prefers to avoid being killed if it is within her power to do so. If things go poorly in a battle, she uses her potion of gaseous form to escape.
As a granddaughter of Baba Yaga, Galenna Icethorne commands discipline and respect everywhere she goes, despite her youthful appearance. Those familiar with Galenna’s history know her fair looks belie her true age; stories of her activities in Irrisen go back at least 30 years, yet Galenna looks barely out of adolescence.
Galenna is one of Queen Elvanna’s youngest daughters.
Her sisters took positions as the administrative heads of various Irrisen territories; Galenna assists them by traveling among these regions, inspecting villages and towns for disobedience and signs of trouble. She is even known to travel outside Irrisen in search of lost artifacts or important bits of information. She brings her reports to her sisters’ attention and then moves to the next area. Galenna is not the only granddaughter of Baba Yaga to take on such a role, but while most of her sisters aspire to positions of greater power, Galenna enjoys her job and has honed her abilities to an icy precision. She is incorruptible, ruthlessly logical, and fanatically devoted.
Galenna dresses in simple but well-made robes of black, dark blue, or dark green, and travels on the back of a powerful gray charger. A tiara seemingly carved from ice marks her station.
Boon: Characters who prove their intent to obey Irrisen’s laws and leave its autonomy unchallenged may find favor with Galenna. She knows every power player in Irrisen and is uniquely familiar with the country’s geography. She can put PCs on the proper road to their destination and inform them of the right people to speak to when they arrive. She is willing to escort visitors through her homeland (though she refuses to be treated like a guard or message-bearer), write letters of introduction to city leaders, smooth over trouble with local authorities, or point PCs toward adventure opportunities that would please her kin. For someone she especially favors, she may expend all of her daily uses of her touch of destiny ability at once, giving that person a +3 insight bonus on saving throws for 24 hours.
Source: NPC Guide, p. 14
