Geb: Blood Lord Bureaucrat
Defense
AC: 11, touch 10, flat-footed 11 (+1 armor)
HP: 22 (3d6+12)
Fort: +5 Ref: +1 Will: +4
Offense
Speed: 30 ft.
Melee: mwk quarterstaff +3 (1d6+1)
Special Attacks: channel negative energy 5/day (DC 13,, command undead only) Arcane
Spell-Like Abilities: (CL 3rd, concentration +5) 5/day— grave touch
Spells Prepared: (CL 3rd; concentration +5) 2nd—command undead, detect thoughts (DC 14), spectral hand 1st—chill touch (DC 13), obscuring mist, ray of enfeeblement, shield 0 (at will)—bleed (DC 12), detect magic, light, ray of frost, touch of fatigue (DC 12) Opposition Schools Conjuration, Illusion
Statistics
Str: 12 Dex: 10 Con: 15 Int: 14 Wis: 13 Cha: 10
Base Atk: +1 CMB: +2 CMD: 12
Feats: Command Undead, Great Fortitude, Improved Channel, Scribe Scroll, Toughness
Skills: Appraise +7, Diplomacy +2, Intimidate +3, Knowledge (arcana) +8, Knowledge (history) +7, Linguistics +8
SQ: arcane bond (amulet), power over undead
Languages: Common, Draconic, Gnoll, Infernal, Kelish, Osiriani
Gear: bracers of armor +1, masterwork quarterstaff, acolyte robes, bonded amulet, government credentials, spellbook
Description
Human necromancer 3
Despite public perception, the ranks of Blood Lords rarely coddle the eager necromancer who lacks the good sense to die. While intelligent undead occupy many of the seats of power, living mortals must endure grueling fieldwork:
Source: NPC Guide, p. 40
