Characters

Geb: Blood Lord Bureaucrat

CR: 2 XP: 600


LE Medium humanoid (human)


Init: +0 Senses: Perception +1


Defense

AC: 11, touch 10, flat-footed 11 (+1 armor)


HP: 22 (3d6+12)


Fort: +5 Ref: +1 Will: +4


Offense

Speed: 30 ft.


Melee: mwk quarterstaff +3 (1d6+1)


Special Attacks: channel negative energy 5/day (DC 13,, command undead only) Arcane


Spell-Like Abilities: (CL 3rd, concentration +5) 5/day— grave touch


Spells Prepared: (CL 3rd; concentration +5) 2nd—command undead, detect thoughts (DC 14), spectral hand 1st—chill touch (DC 13), obscuring mist, ray of enfeeblement, shield 0 (at will)—bleed (DC 12), detect magic, light, ray of frost, touch of fatigue (DC 12) Opposition Schools Conjuration, Illusion


Statistics

Str: 12 Dex: 10 Con: 15 Int: 14 Wis: 13 Cha: 10


Base Atk: +1 CMB: +2 CMD: 12


Feats: Command Undead, Great Fortitude, Improved Channel, Scribe Scroll, Toughness


Skills: Appraise +7, Diplomacy +2, Intimidate +3, Knowledge (arcana) +8, Knowledge (history) +7, Linguistics +8


SQ: arcane bond (amulet), power over undead


Languages: Common, Draconic, Gnoll, Infernal, Kelish, Osiriani


Gear: bracers of armor +1, masterwork quarterstaff, acolyte robes, bonded amulet, government credentials, spellbook


Description

Human necromancer 3

Despite public perception, the ranks of Blood Lords rarely coddle the eager necromancer who lacks the good sense to die. While intelligent undead occupy many of the seats of power, living mortals must endure grueling fieldwork:

Source: NPC Guide, p. 40