Gem Sorcerer
Defense
AC: 12, touch 10, flat-footed 12 (+2 armor)
HP: 18 (2d6+9)
Fort: +2 Ref: +0 Will: +3, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)
Offense
Speed: 20 ft.
Melee: spiked gauntlet +3 (1d4+2) or heavy mace +3 (1d8+2)
Ranged: mwk heavy crossbow +2 (1d10/19–20)
Special Attacks: +1 on attack rolls vs. goblinoid and orc humanoids
Spell-Like Abilities: (CL 2nd; concentration +3) 4/day—elemental ray (1d6+1 fire)
Spells Known: (CL 2nd; concentration +3; arcane spell failure 10%) 1st (5/day)—burning hands (DC 12), shocking grasp (fire) 0 (at will)—acid splash (fire), dancing lights, mending, read magic, touch of fatigue (DC 11) Bloodline elemental (fire)
Statistics
Str: 14 Dex: 10 Con: 15 Int: 12 Wis: 10 Cha: 13
Base Atk: +1 CMB: +3 CMD: 13 (17 vs. bull rush or trip)
Feats: Eschew Materials, Toughness
Skills: Appraise +5 (+7 to assess metals or gemstones), Craft (jewelry) +5, Perception +2 (+4 to notice unusual stonework), Spellcraft +5, Use Magic Device +5
SQ: bloodline arcana (change energy damage spells to fire)
Languages: Common, Dwarven, Giant
Combat Gear: potion of cure light wounds, scroll of flaming sphere, acid (2), alchemist’s fire (3)
Other Gear: leather armor, heavy mace, masterwork heavy crossbow with 20 bolts, spiked gauntlet, uncut gems (worth 100 gp), 23 gp
Description
Dwarf sorcerer 2
During Combat: The sorcerer uses burning hands and shocking grasp to scorch his foes.
The gem sorcerer is unusual among dwarves, using arcane magic to satisfy his insatiable greed for gems.
Source: NPC Codex, p. 160
