Glaive Rager
Defense
AC: 17, touch 10, flat-footed 16 (+7 armor, +1 Dex, –2 rage, +1 size)
HP: 105 (8d12+48)
Fort: +12 Ref: +4 Will: +5, +4 vs. spells and spell-like or supernatural abilities, +2 vs. illusions
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)
DR: 2/—
Offense
Speed: 25 ft.
Melee: mwk cold iron glaive +15/+10 (1d8+7/×3) or kukri +14/+9 (1d3+5/18–20)
Ranged: mwk composite longbow +11/+6 (1d6+5/×3)
Space: 5 ft. Reach: 5 ft. (10 ft. with glaive)
Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, rage (21 rounds/day), rage powers (clear mind, knockback, quick reflexes, superstition +4)
Statistics
Str: 20 Dex: 13 Con: 20 Int: 13 Wis: 10 Cha: 10
Base Atk: +8 CMB: +12 (+16 trip) CMD: 21 (23 vs. trip)
Feats: Combat Expertise, Greater Trip, Improved Trip, Power Attack
Skills: Acrobatics +5, Climb +8, Craft (ships) +5, Intimidate +5, Knowledge (nature) +10, Linguistics +3, Perception +12, Profession (sailor) +5, Survival +10, Swim +10
SQ: fast movement
Languages: Aquan, Auran, Common, Gnome, Sylvan
Combat Gear: oil of magic weapon, potion of cure light wounds
Other Gear: +1 breastplate, kukri, masterwork cold iron glaive, masterwork composite longbow (+5 Str) with 20 arrows, belt of giant strength +2, cloak of resistance +1, climber’s kit, 50 gp
Description
Gnome barbarian 8
During Combat: The barbarian leads with trip maneuvers, seeking to trigger attacks of opportunity. He uses knockback to force creatures to advance on him again through the threatened area of his glaive.
Base Statistics: When not raging, the barbarian’s statistics are AC 19, touch 12, flat-footed 18; hp 89; Fort +10, Will +3; no bonus vs. spells and spell-like or supernatural abilities; Melee mwk cold iron glaive +13/+8 (1d8+4/×3) or kukri +12/+7 (1d3+3/18–20); Ranged mwk composite longbow +11/+6 (1d6+3/×3); Str 16, Con 16; CMB +10 (+14 trip); Skills Climb +6, Swim +8.
There is no description for this NPC.
Source: NPC Codex, p. 13
