Gristly Demodand
CR: 17 XP: 102,400
CE Medium outsider (chaotic, demodand, evil, extraplanar)
Init: +10 Senses: darkvision 120 ft., detect good, detect magic, see invisibility Perception: +25
Defense
AC: 32, touch 16, flat-footed 26 (+1 armor, +6 Dex, +15 natural)
hp: 264 (23d10+138), fast healing 10
Fort: +19 Ref: +15 Will: +15, +4 vs. divine spells
Defensive Abilities: fortification (50%)
DR: 15/good and slashing
Resist: cold 10, fire 10
Immune: acid, poison
SR: 28
Offense
Speed: 40 ft., fly 50 ft. (average)
Melee: +1 vicious maul +34/+29/+24/+19 (2d6+16/19–20/×3 plus 2d6) or 2 claws +33 (2d6+10)
Special Attacks: faith-stealing strike (DC 25), sacrilegious spittle
Spell-Like Abilities: (CL 17th; concentration +21) Constant—detect good, detect magic, see invisibility At will—dimensional anchor, fear (DC 18), protection from good, seek thoughts (DC 17) 3/day—quickened excruciating deformation (DC 17), greater dispel magic, quickened pain strike (DC 17) 1/day—mass pain strike APG (DC 19), summon (level 6,, 1d4 tarry demodands or 1d2 stringy demodands 55%), waves of exhaustion
Statistics
Str: 31 Dex: 22 Con: 23 Int: 17 Wis: 14 Cha: 18
Base Atk: +23 CMB: +33 CMD: 49
Feats: Combat Reflexes, Critical Focus, Improved Critical (maul), Improved Initiative, Intimidating Prowess, Lightning Reflexes, Lunge, Power Attack, Quicken Spell-Like Ability (excruciating deformation), Quicken Spell-Like Ability (pain strike), Staggering Critical, Stunning Critical
Skills: Acrobatics +21, Bluff +22, Climb +25, Fly +29, Intimidate +40, Knowledge (arcana, planes, religion) +14, Perception +25, Sense Motive +20, Spellcraft +23, Stealth +29, Survival +25
SQ: heretical soul
Languages: Abyssal, Celestial, Common
Ecology
Environment: any (Abyss)
Organization: solitary or hunting party (1 gristly demodand plus 2–5 tarry demodands)
Treasure: standard (mwk armored kilt, +1 vicious maul,, other treasure)
Description
Sacrilegious Spittle (Ex) As a standard action once every 1d4 rounds, a gristly demodand can spit acidic mucus in a 30-foot cone. Creatures in the area take 15d6 points of acid damage (DC 27 Reflex half), and are entangled on a failed save. Entangled creatures take 5d6 points of acid damage each round at the end of their turns. Creatures that take acid damage from sacrilegious spittle are also subject to the demodand’s faith-stealing strike. Each round on its turn, an entangled creature may attempt a new saving throw to end the effect, as a full-round action that provokes attacks of opportunity. The save DC is Constitution-based.
Gristly demodands delight in inflicting pain and suffering, eagerly fulfilling their roles in demodand culture as assassins, executioners, and torturers. These fiends conduct special missions of reconnaissance, disruption, and violent destruction, frequently leading crack units of tarry demodands into hostile lands, where they attack key demonic installations in order to subject their captives to brutal and insidious torture for the purpose of extracting information.
A gristly demodand’s skin is stretched so taut over rolls of fat and cartilaginous flesh that it continually rips and splits, though a yellow-white mucus that oozes out from within heals these superficial tears, keeping its body intact.
A typical gristly demodand is 7 feet tall and weighs up to 600 pounds.
Demodand, Stringy This lanky, winged humanoid is covered in layers of long, ropy skin growths.
