Ice Devil (Gelugon)

CR: 13 XP: 25,600


LE Large outsider (devil, evil, extraplanar, lawful)


Init: +9 Senses: darkvision 60 ft., see in darkness Perception: +27


Aura: fear (10 ft., DC 22)


Defense

AC: 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, –1 size)


hp: 161 (14d10+84), regeneration 5 (good weapons, good spells)


Fort: +15 Ref: +14 Will: +12


DR: 10/good


Resist: acid 10


Immune: fire, cold, poison


SR: 24


Offense

Speed: 40 ft., fly 60 ft. (good)


Melee: +1 frost spear +21/+16/+11 (2d6+10/×3 plus 1d6 cold plus slow), bite +14 (2d6+6), tail +14 (3d6+3 plus slow)


Space: 10 ft. Reach: 10 ft.


Spell-Like Abilities: (CL 13th) Constant—fly At will—cone of cold (DC 20), ice storm, greater teleport (self plus 50 lbs. of objects only), persistent image (DC 20), wall of ice (DC 19) 1/day—summon (level 4, 2 bone devils, 50%)


Statistics

Str: 23 Dex: 21 Con: 22 Int: 25 Wis: 22 Cha: 20


Base Atk: +14 CMB: +21 CMD: 36


Feats: Alertness, Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Weapon Focus (spear)


Skills: Acrobatics +22, Bluff +22, Diplomacy +22, Fly +13, Intimidate +19, Knowledge (planes) +24, Knowledge (any three others) +21, Perception +27, Sense Motive +27, Spellcraft +21, Stealth +18, Survival +23


Languages: Celestial, Common, Draconic, Infernal, telepathy 100 ft.


Ecology

Environment: any (Hell)


Organization: solitary, team (2–3), council (4–10), or contingent (1–3 ice devils, 2–6 horned devils, and 1–4 bone devils)


Treasure: standard (+1 frost spear, other treasure)


Description

Slow (Su) A hit from an ice devil’s tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.

Strategists and masterminds of Hell’s armies, the insectile ice devils possess some of the most cruelly ingenious minds in Asmodeus’s legions. It is said that A pair of frozen, multifaceted eyes coldly judge all before this towering, insectile monstrosity.

each ice devil—known as gelugons among the ranks of devilkind—bears within its chest a stolen, frozen mortal heart, which allows it to make decisions free of all emotion. Born on the icy layer of Cocytus, Hell’s seventh layer, most ice devils migrate to Caina, the eighth layer, where they plot world-damning machinations from courts of freezing steel. Although they are perhaps the most alien and monstrous in appearance of all devils, few breeds are accorded greater respect.

In combat, a gelugon prefers to let its minions engage foes in melee so that it can hang back and appraise the foe’s tactics, strengths, and weaknesses. The ice devil supports its minions with its spell-like abilities, always taking care to avoid impacting its minions in the area of effect of its spells—this not from any sense of camaraderie, only a cold and logical truth that its allies can survive longer in a fight if they are not exposed to friendly fire.

Gelugons stand at 12 feet tall, and weigh approximately 700 pounds.

Source: Pathfinder Roleplaying Game Bestiary