Ice Yai
CR: 14 XP: 38,400
CE Large outsider (cold, oni, giant, native, shapechanger)
Init: +2 Senses: darkvision 60 ft., low-light vision Perception: +22
Defense
AC: 27, touch 12, flat-footed 24 (+4 armor, +2 Dex, +1 dodge,, +11 natural, –1 size)
hp: 200 (16d10+112), regeneration 5 (fire or acid)
Fort: +17 Ref: +7 Will: +12
Immune: cold
SR: 25
Weaknesses: vulnerability to fire
Offense
Speed: 50 ft., fly 50 ft. (perfect)
Melee: 4 slams +24 (2d8+9)
Ranged: icy missile +17 (4d6 cold)
Space: 10 ft. Reach: 10 ft.
Special Attacks: staggering strikes
Spell-Like Abilities: (CL 18th; concentration +22) Constant—fly, mage armor At will—darkness, invisibility (self only) 3/day— charm monster (DC 18), cone of cold (DC 19), deep slumber (DC 17), gaseous form (self only) 1/day—polar ray, solid fog
Statistics
Str: 29 Dex: 14 Con: 25 Int: 12 Wis: 15 Cha: 18
Base Atk: +16 CMB: +26 CMD: 39
Feats: Cleave, Combat Reflexes, Dodge, Great Cleave, Mobility, Power Attack, Spring Attack, Vital Strike
Skills: Bluff +23, Disguise +13, Fly +20, Intimidate +23, Knowledge (arcana) +11, Perception +22, Sense Motive +13, Spellcraft +8, Stealth +17 (+21 in snow), Use Magic Device +14, Racial Modifiers +4 Stealth in snow
SQ: change shape (Medium or Large humanoid; alter self or giant form I)
Languages: Common, Giant
Ecology
Environment: cold mountains
Organization: solitary or gang (1 plus 4–16 frost giants)
Treasure: standard
Description
Icy Missile (Su) As a swift action, the ice yai can fire a dart of ice from its third eye. This dart is a ranged touch attack (+20 attack bonus), dealing 4d6 points of cold damage on a hit. This attack has a range of 180 feet with no range increment.
Staggering Strikes (Ex) An ice yai can strike twice per round with its two slam attacks. A creature struck by more than two of these slam attacks in a round must make a DC 28 Fortitude save or be staggered for 1 round. The save DC is Strength-based.
The ice yai is a sinister creature that combines the brutality of a frost giant with the grace and style of a skilled martial artist. Although its magical powers are formidable, it prefers to fight in melee using its slam attacks, leading its minions in merciless combat. It uses its mobility to cast combat spells or launch shards of ice from its third eye. An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom. A tribe led by an ice yai may still raid settlements of neighboring humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices—the ice yai teach that methods that rely upon the threat of violence are often even more effective than actual violence. Despite this strangely enlightened philosophy, an ice yai never passes up an opportunity to reinforce its capacity for slaughter, and will often demand that its subjects take part in show battles, both for the entertainment of the tribe and to nurture the ice yai’s insatiable ego and sense of dominion over its subjects. Oni, Fire Yai–Oni, Ice Yai Oni, Fire Yai–Oni, Ice Yai Oni, Kuwa This golden-skinned fiend has horns, fangs, and bulging eyes. It grips a spiked club in its four-fingered claws.
