Imentesh
CR: 10 XP: 9,600
CN Large outsider (chaotic, extraplanar, protean, shapechanger)
Init: +7 Senses: blindsense 30 ft., darkvision 60 ft. Perception: +20
Defense
AC: 25, touch 12, flat-footed 22 (+3 Dex, +13 natural, –1 size)
hp: 123 (13d10+52), fast healing 5
Fort: +12 Ref: +7 Will: +14
Defensive Abilities: amorphous, freedom of movement
DR: 10/lawful
Resist: electricity 10, sonic 10
Immune: acid, polymorph
SR: 21
Offense
Speed: 30 ft., fly 30 ft. (perfect), swim 30 ft.
Melee: bite +19 (2d6+7), 2 claws +19 (1d8+7), tail +17 (1d8+3 plus grab)
Space: 10 ft. Reach: 10 ft.
Special Attacks: constrict (1d8+7), inflict warpwave, sneak attack +4d6
Spell-Like Abilities: (CL 10th; concentration +15) Constant—detect law, tongues At will—dimension door (self plus 50 lbs. of objects only), make whole, major creation, shatter (DC 17), shrink item 3/day—chaos hammer (DC 19), dispel magic, slow (DC 18) 1/day—break enchantment, dispel law (DC 20), haste, polymorph any object (DC 23)
Statistics
Str: 24 Dex: 17 Con: 18 Int: 23 Wis: 18 Cha: 21
Base Atk: +13 CMB: +21 (+25 grapple) CMD: 34 (can’t be tripped)
Feats: Combat Expertise, Combat Reflexes, Improved Feint, Improved Initiative, Iron Will, Multiattack, Persuasive
Skills: Acrobatics +19, Bluff +21, Diplomacy +25, Disable Device +19, Fly +11, Intimidate +25, Knowledge (arcana) +22, Knowledge (planes) +22, Knowledge (any two) +19, Perception +20, Sense Motive +20, Stealth +15, Swim +15
SQ: change shape (greater polymorph)
Languages: Abyssal, Protean, tongues
Ecology
Environment: any (Limbo)
Organization: solitary, pair, or envoy (3–10)
Treasure: standard
Description
Inflict Warpwave (Su) As a standard action, an imentesh can inflict a warpwave upon any corporeal creature within 100 feet. The target can resist the warpwave’s effects with a DC 20 Fortitude save. If the imentesh wishes, it can use this ability as a swift action, but if it does so, it is affected by the warpwave as well unless it resists the effects with its own Fortitude save. See page 213 for a list of possible effects caused by a warpwave. The save DC is Constitution-based.
Missionaries of chaos and heralds of reality’s eventual unraveling, imenteshes are the proteans most likely to be encountered outside of Limbo. Despite their sometimes loquacious and courtly manner, imenteshes’ entropic agenda is ever at the front of their minds, and this inherent madness is evident in the soft, telepathic susurrus that constantly surrounds them, threatening to warp the minds of the weak-willed.
An imentesh is 15 feet long and weighs 1,200 pounds. 530 99 Protean, Keketar Colors dance over this serpentine creature’s scales. A strange crown of energy glows above the thing’s reptilian head.
