Characters

Initiate

CR: 1 XP: 400


CE Medium humanoid (human)


Init: +0 Senses: Perception +1


Defense

AC: 12, touch 10, flat-footed 12 (+2 armor), +2 vs. good


HP: 16 (3d6+6)


Fort: +4 Ref: +1 Will: +4, +2 vs. good


Offense

Speed: 30 ft.


Melee: spear +1 (1d8/×3) or mwk cold iron dagger +2 (1d4/19–20)


Ranged: dart +1 (1d4)


Spells Prepared: (CL 3rd; concentration +4) 1st—burning hands (DC 12), detect good, protection from good 0 (at will)—detect magic, light, read magic


Statistics

Str: 10 Dex: 11 Con: 12 Int: 8 Wis: 13 Cha: 11


Base Atk: +1 CMB: +1 CMD: 11


Feats: Combat Casting, Great Fortitude, Scribe Scroll


Skills: Knowledge (arcana, local, planes) +3, Knowledge (religion) +5, Spellcraft +5


SQ: summon familiar (toad)


Languages: Common


Combat Gear: scrolls of burning hands (2, CL 3rd), scrolls of cure light wounds (2), scroll of obscuring mist (CL 3rd), scroll of sleep (CL 3rd), acid (2)


Other Gear: leather armor, darts (6), masterwork cold iron dagger, spear, belt pouch, masterwork manacles, scroll case, silver holy symbol (cracked moon), spell component pouch, 9 gp


Description

Human adept 3

Before Combat: The adept casts protection from good.

During Combat: The adept casts burning hands whenever she can catch two or more foes in the area. When she runs out of spells, scrolls, and acid, she fights with her spear.

Base Statistics: Without protection from good, the adept’s statistics are AC no bonus vs. good; Saves no bonus vs. good.

The initiate never knew her true calling until strange visions opened her eyes to the terrors beyond reality. Now touched by madness, she tries to bring others into the darkness.

Source: NPC Codex, p. 245