Characters

Life Stealer

CR: 14 XP: 38,400


NE Medium humanoid (human)


Init: +3 Senses: darkvision 60 ft., low-light vision, scent Perception: +18


Defense

AC: 20, touch 11, flat-footed 17 (+7 armor, +3 Dex, –2 rage, +2 shield)


HP: 200 (15d12++97)


Fort: +17 Ref: +10 Will: +10, +5 vs. spells and spell-like and supernatural abilities, +4 vs. enchantments


Defensive Abilities: improved uncanny dodge, indomitable will, trap sense +5


DR: 3/—


Offense

Speed: 30 ft.


Melee: nine lives stealer +22/+17/+12 (1d8+7/17–20) or armor spikes +20/+15/+10 (1d6+5)


Ranged: mwk composite longbow +19/+14/+9 (1d8+5/×3)


Special Attacks: greater rage (35 rounds/day), rage powers (low-light vision, mighty swing, night vision, quick reflexes, scent, strength surge +15, superstition +5)


Statistics

Str: 21 Dex: 16 Con: 22 Int: 14 Wis: 10 Cha: 8


Base Atk: +15 CMB: +20 CMD: 31


Feats: Blind-Fight, Combat Expertise, Deadly Aim, Deceitful, Greater Disarm, Improved Critical (longsword), Improved Disarm, Power Attack, Step Up


Skills: Acrobatics +18 (+22 when jumping), Bluff +18, Climb +10, Craft (alchemy) +6, Disguise +20 (+30 with hat of disguise), Intimidate +15, Knowledge (local, nobility) +5, Linguistics +7, Perception +18, Stealth +20, Survival +10, Swim +6


SQ: fast movement


Languages: Common, Aklo, Draconic, Dwarven, Elven, Gnoll, Goblin, Orc


Combat Gear: potion of cure light wounds, potion of invisibility, potions of undetectable alignment (2), blue whinnis poison (2), giant wasp poison (2), purple worm poison


Other Gear: +1 shadow breastplate with armor spikes, +1 buckler, nine lives stealer, masterwork composite longbow (+5 Str) with 20 arrows, belt of giant strength +2, chime of opening, cloak of resistance +2, hat of disguise, disguise kit, 50 gp


Description

Human barbarian 15

Before Combat: The barbarian uses stealth and deception to get close to enemies without them noticing, and uses his chime of opening to break into locked strongholds.

During Combat: The barbarian tries to disarm opponents at the beginning of combat, using poison against a target’s weakest ability score if he knows his target in advance. He triggers his mighty swing on a sword critical that might slay his target, and uses his rage-enhanced senses to find creatures trying to hide or flee. He uses his buckler when faced with many foes, but against lone targets uses his nine lives stealer for two-handed Power Attacks.

Base Statistics: When not raging, the barbarian’s statistics are AC 22, touch 13, flat-footed 19; hp 155; Fort +14, Will +7; no bonus vs. spells and spell-like or supernatural abilities, no bonus vs. enchantments; Melee nine lives stealer +19/+14/+9 (1d8+4/17–20) or armor spikes +17/+12/+7 (1d6+2); Ranged mwk composite longbow +19/+14/+9 (1d8+2/×3); Str 15, Con 16; CMB +17; CMD 30; Skills Climb +7, Swim +3.

Careful and cunning, life stealers often serve as assassins.

Xavier Durant: Xavier fancies himself a master of infiltration, and takes special delight in eliminating rival assassins.

Combat Encounters: Xavier often hires goons to weaken his prey before moving in for the kill.

Roleplaying Suggestions: Xavier disguises himself so he can interact with marks in person and learn about them.

Source: NPC Codex, p. 20