Life Stealer
Defense
AC: 20, touch 11, flat-footed 17 (+7 armor, +3 Dex, –2 rage, +2 shield)
HP: 200 (15d12++97)
Fort: +17 Ref: +10 Will: +10, +5 vs. spells and spell-like and supernatural abilities, +4 vs. enchantments
Defensive Abilities: improved uncanny dodge, indomitable will, trap sense +5
DR: 3/—
Offense
Speed: 30 ft.
Melee: nine lives stealer +22/+17/+12 (1d8+7/17–20) or armor spikes +20/+15/+10 (1d6+5)
Ranged: mwk composite longbow +19/+14/+9 (1d8+5/×3)
Special Attacks: greater rage (35 rounds/day), rage powers (low-light vision, mighty swing, night vision, quick reflexes, scent, strength surge +15, superstition +5)
Statistics
Str: 21 Dex: 16 Con: 22 Int: 14 Wis: 10 Cha: 8
Base Atk: +15 CMB: +20 CMD: 31
Feats: Blind-Fight, Combat Expertise, Deadly Aim, Deceitful, Greater Disarm, Improved Critical (longsword), Improved Disarm, Power Attack, Step Up
Skills: Acrobatics +18 (+22 when jumping), Bluff +18, Climb +10, Craft (alchemy) +6, Disguise +20 (+30 with hat of disguise), Intimidate +15, Knowledge (local, nobility) +5, Linguistics +7, Perception +18, Stealth +20, Survival +10, Swim +6
SQ: fast movement
Languages: Common, Aklo, Draconic, Dwarven, Elven, Gnoll, Goblin, Orc
Combat Gear: potion of cure light wounds, potion of invisibility, potions of undetectable alignment (2), blue whinnis poison (2), giant wasp poison (2), purple worm poison
Other Gear: +1 shadow breastplate with armor spikes, +1 buckler, nine lives stealer, masterwork composite longbow (+5 Str) with 20 arrows, belt of giant strength +2, chime of opening, cloak of resistance +2, hat of disguise, disguise kit, 50 gp
Description
Human barbarian 15
Before Combat: The barbarian uses stealth and deception to get close to enemies without them noticing, and uses his chime of opening to break into locked strongholds.
During Combat: The barbarian tries to disarm opponents at the beginning of combat, using poison against a target’s weakest ability score if he knows his target in advance. He triggers his mighty swing on a sword critical that might slay his target, and uses his rage-enhanced senses to find creatures trying to hide or flee. He uses his buckler when faced with many foes, but against lone targets uses his nine lives stealer for two-handed Power Attacks.
Base Statistics: When not raging, the barbarian’s statistics are AC 22, touch 13, flat-footed 19; hp 155; Fort +14, Will +7; no bonus vs. spells and spell-like or supernatural abilities, no bonus vs. enchantments; Melee nine lives stealer +19/+14/+9 (1d8+4/17–20) or armor spikes +17/+12/+7 (1d6+2); Ranged mwk composite longbow +19/+14/+9 (1d8+2/×3); Str 15, Con 16; CMB +17; CMD 30; Skills Climb +7, Swim +3.
Careful and cunning, life stealers often serve as assassins.
Xavier Durant: Xavier fancies himself a master of infiltration, and takes special delight in eliminating rival assassins.
Combat Encounters: Xavier often hires goons to weaken his prey before moving in for the kill.
Roleplaying Suggestions: Xavier disguises himself so he can interact with marks in person and learn about them.
Source: NPC Codex, p. 20
