Characters

Lord Achimair

CR: 6 XP: 2,400


NE Medium monstrous humanoid (aquatic)


Init: +2 Senses: blindsense 30 ft., darkvision 60 ft. Perception: +15


Defense

AC: 16, touch 10, flat-footed 14 (+1 armor, +2 Dex, +5 natural,, –2 rage)


HP: 77 (6 HD; 2d10+4d12+42)


Fort: +13 Ref: +6 Will: +8


Defensive Abilities: trap sense +1, uncanny dodge


Weaknesses: light blindness


Offense

Speed: 40 ft., swim 60 ft.


Melee: 2 claws +13 (1d4+6), bite +12 (1d4+6)


Ranged: mwk heavy crossbow +8 (1d10/19–20)


Special Attacks: blood frenzy, rage (15 rounds/day), rage powers (no escape, renewed vigor [1d8+6 hit points])


Statistics

Str: 22 Dex: 15 Con: 24 Int: 12 Wis: 14 Cha: 8


Base Atk: +6 CMB: +12 CMD: 22


Feats: Great Fortitude, Intimidating Prowess, Weapon Focus (claw)


Skills: Acrobatics +7, Handle Animal +9, Intimidate +13, Perception +15, Sense Motive +4, Stealth +13, Survival +11, Swim +31


SQ: fast movement


Languages: Aquan, Common, speak with sharks


Combat Gear: potion of cure moderate wounds, potion of protection from arrows


Other Gear: bracers of armor +1, masterwork heavy crossbow with 14 bolts and +1 shock bolts (4), 136 gp


Description

Male sahuagin barbarian 4 (Pathfinder RPG Bestiary 239)

Before Combat: Lord Achimair uses water as cover while preparing to use his crossbow, then drinks a potion and moves into melee range.

During Combat: Lord Achimair uses his blood frenzy in conjunction with rage.

Morale: Lord Achimair believes he is unkillable by humanoids and fights to the death. If his opponents include a creature of at least Large size, he flees when his non-raging hit points reach 10 or fewer.

Base Statistics: When not raging, Lord Achimair has the following statistics: AC 18, touch 12, flat-footed 16; hp 65; Fort +11, Will +6; Melee +2 claws +11 (1d4+4), bite +10 (1d4+4); Str 18, Con 20; CMB +10; Skills Intimidate +11

The self-titled Lord Achimair stays in constant motion patrolling his territory in search of tribute or sentient flesh upon which to feast. He has no home base, or rather, he brings his base with him a motley band of trained sharks and aquatic monsters, and a barge filled with air-breathing slaves and thuggish collaborators armed with crossbows and pikes. The settlements scattered within his territory know the folly of challenging him, and they caution travelers to offer him his “tax” without demur. Sometimes even the distraction of plunder freely given fails to rein in his cannibalistic instincts; then the salty waters of the Sodden Lands deepen ever so slightly with blood and tears.

Since he rules by nothing save brute force and terror, Lord Achimair relishes every chance to display his battle prowess. He wears trophies of prior victories on his body, including bone piercings chipped from the gnawed remains of former foes. Though savage, treacherous, and unpredictable, Lord Achimair still welcomes diversions, so long as they appeal to his brutal nature. He loves blood sports and cruel practical jokes. Things that explode or kill in similarly flashy or gruesome ways make him laugh with delight. Lord Achimair brooks no challenges from his followers; even the intimation of doubt or disloyalty could throw him into a killing rage and give outsiders a chance to gather their thoughts or slip away.

Boon: If Lord Achimair decides he likes someone, he selects one of the sahuagin wives from his harem and orders her to serve as a guide through the Sodden Lands. As mercurial as her mate, she is trustworthy for just the first few days; as the distance grows and her fear of Lord Achimair’s retribution lessens, the guide’s fidelity erodes. Keeping her from wandering off, or even attacking, requires progressively more flattery and bribes. However, until the final bond of loyalty snaps she should prove a valuable source of information about dangers to avoid, treasures to seek, and safe places in which to rest.

Source: NPC Guide, p. 30