Mage Hunter
Defense
AC: 34, touch 19, flat-footed 28 (+10 armor, +3 deflection, +5 Dex, +1 dodge, +5 natural)
HP: 195 (19d10+86)
Fort: +19 Ref: +24 Will: +14
Defensive Abilities: improved evasion, nondetection
Resist: cold 30, electricity 30, fire 30
Immune: electricity (120 points), fire (120 points), poison
Offense
Speed: 40 ft.
Melee: +1 greataxe +21/+16/+11/+6 (1d12+2/×3)
Ranged: +1 frost longbow +27/+22/+17/+12 (1d8+1/19–20/×3 plus 1d6 cold)
Special Attacks: favored enemy (elves +6, gnomes +2, humans +4, magical beasts +2)
Spells Prepared: (CL 16th; concentration +18) 4th—freedom of movement, nondetection 3rd—darkvision, neutralize poison, repel vermin 2nd—barkskin, bear’s endurance, protection from energy (2) 1st—delay poison, longstrider, resist energy (3)
Statistics
Str: 12 Dex: 24 Con: 18 Int: 10 Wis: 14 Cha: 8
Base Atk: +19 CMB: +20 CMD: 41
Feats: Critical Focus, Deadly Aim, Dodge, Endurance, Improved Critical (longbow), Improved Initiative, Improved Iron Will, Improved Precise Shot, Iron Will, Lightning Reflexes, Manyshot, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Staggering Critical, Stunning Critical
Skills: Acrobatics +22 (+26 when jumping), Climb +14, Handle Animal +7, Heal +10, Knowledge (arcana, local) +10, Knowledge (dungeoneering, geography) +8, Knowledge (history) +5, Knowledge (nature) +7, Linguistics +1, Perception +24, Ride +14, Spellcraft +13, Stealth +29, Survival +15, Swim +9
SQ: camouflage, favored terrain (forest +4, plains +2, underground +2, urban +6), hide in plain sight, hunter’s bond (companions), improved quarry, swift tracker, track +9, wild empathy +18, woodland stride
Languages: Common, Draconic
Combat Gear: +1 elf-bane arrows (5), +1 flaming arrows (5), +1 gnome-bane arrows (5), +1 human-bane arrows (10), +1 shock arrows (5), chime of interruption, potions of invisibility (2), wand of cure serious wounds (20 charges)
Other Gear: +4 mithral breastplate, +1 frost longbow with 20 arrows, +1 greataxe, bag of holding (type I), belt of incredible dexterity +4, cloak of resistance +4, ring of protection +3, diamond dust for nondetection (worth 50 gp), 2, 574 gp
Description
Human ranger 19
Before Combat: The ranger casts barkskin, bear’s endurance, darkvision, delay poison, freedom of movement, longstrider, nondetection, protection from energy (electricity, fire), and resist energy (cold, electricity, fire).
During Combat: The ranger slays spellcasters with bane arrows. He rings his chime of interruption to hamper spellcasting.
Base Statistics: Without barkskin, bear’s endurance, darkvision, longstrider, nondetection, protection from energy, and resist energy, the ranger’s statistics are Senses normal; hp 157; Fort +17; Defensive Abilities improved evasion; Immune none; Resist none; Speed 30 ft.; Con 14; Skills Acrobatics +22.
A mage hunter thrills at killing sorcerers and wizards. Knowing how to circumvent their hated spells, he casts nondetection every day to deter pursuit and scrying.
Source: NPC Codex, p. 142
