Characters

Mardahamman

CR: 15 XP: 51,200


NE Large humanoid (giant)


Init: +7 Senses: low-light vision Perception: +15


Defense

AC: 29, touch 14, flat-footed 25 (+6 armor, +1 deflection, +3 Dex,, +1 dodge, +9 natural, –1 size)


HP: 210 (20 HD; 10d8+10d10+110)


Fort: +19 Ref: +11 Will: +8, +3 vs. fear


Defensive Abilities: bravery +3, ferocity


Offense

Speed: 50 ft.


Melee: +1 defending greatclub +26/+21/+16/+11 (2d8+14/19–20)


Ranged: +1 heavy crossbow +20 (2d8+1/19–20)


Space: 10 ft. Reach: 10 ft.


Special Attacks: weapon training (hammers +2, flails +1) CYCLOPS BAGS The following list of random treasure includes items one might normally find either on a cyclops’s person or in his dwelling. d% Result 01–04 Large iron medallion (300 gp, 20 lbs.) 05–09 Cloth sack of oversized earrings (100 gp, 5 lbs.) 10–15 Large greataxe 16–20 Small assorted opals (1d4, 450 gp each) 21–26 Jawbone of a random animal 27–33 Potion of bull’s strength 34–36 Elixir of fire breath 37–41 Large broken heavy crossbow 42–45 Necklace strung with humanoid tongues 46–48 Elixir of vision 49–54 Worn iron helmet 55–59 Set of bone needles and leatherworking tools 60–65 Brooch of shielding 66–72 Engraved large leather armlets (200 gp, 25 lbs.) 73–75 Climber’s kit 76–82 Decorated gourd (55 gp, 4 lbs.) 83–87 Dust of dryness 88–92 30 feet of rusted chain 93–95 Bracers of armor +1 96–99 Hunks of scrap metal (100 gp, 50 lbs.) +1 hide armor Cyclops


Statistics

Str: 23 Dex: 16 Con: 21 Int: 10 Wis: 11 Cha: 10


Base Atk: +17 CMB: +24 (+26 bull rush, overrun, sunder) CMD: 39 (41 vs. bull rush, overrun, sunder)


Feats: Alertness, Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (greatclub), Improved Initiative, Improved Overrun, Improved Sunder, Intimidating Prowess, Iron Will, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (greatclub), Weapon Specialization (greatclub)


Skills: Climb +18, Intimidate +24, Perception +15, Profession (soothsayer) +7, Sense Motive +4, Survival +8


SQ: armor training 2, flash of insight


Languages: Common, Cyclops, Giant


Combat Gear: potions of cure serious wounds (2), potions of bull’s strength (2)


Other Gear: mammoth hide (+2 hide, as rhino hide), +1 heavy crossbow with 10 bolts, +1 defending greatclub, amulet of natural armor +2, belt of physical might +2 (Dex,, Con), boots of springing and striding, feather tokens (tree,, whip), ring of protection +1 Mardatektor was born during a time of great conflict within his tribe. His father, Huratektor, was the ruling tyrant of their tribe, and had recently relocated the tribe to the Bandu Hills, where the mountainous landscape proved more easily defendable than their previous lair within the Kaava Lands. When Huratektor’s most outspoken rival—a warrior of low status by the name of Nukamman—assassinated the tyrant, he sparked a civil conflict within the tribe that irreparably split its people into two groups, with Nukamman and his fellow dissenters fleeing further into the mountains, where he was crowned tyrant of his newly created splinter tribe. In the chaos of the conflict, Nukamman managed to abduct baby Mardatektor, renaming him Mardahamman and raising him as his own. In the decades that followed, the rift between the Huratektor’s old tribe and Nukamman’s traitors never healed, and skirmishes broke out frequently between the two tribes. When Mardahamman came of age and brandished a greatclub for the first time, his adoptive father brought the youth with him on the final raid against their rival tribe. When Mardahamman experienced the taste of battle for this first time, unknowingly laying waste to his own people, he knew something was amiss, a notion confirmed when he confronted Nukamman about it later. Shamed by his own actions and angry at the betrayal of the tyrant he had thought to be his father, Mardahamman fled from the hills and into the Kaava Lands, not knowing that his people originally hailed from there decades earlier. In that forest, he met a small conclave of cyclops warriors who had stayed behind when Huratektor took his tribe to the Bandu Hills. Feeling that these rebels would be the closest he’d ever have to a real family again, Mardahamman joined their conclave and trained to become an expert warrior, eventually coming to lead the cyclopes of the Kaava Lands as their tyrant, all in hopes of one day exacting revenge on his treacherous adoptive father, Nukamman. Pathfinder Campaign Setting: Giants Revisited Fire Giant “IT’S SO STRANGE, FIRE GIANTS DON’T BELLOW, HOWL, OR EVEN SCREAM IN PAIN. THEY JUST LOOK AT YOU WITH THOSE BURNING EYES AND THE SMILE OF A KILLER, A BUTCHER WHO REALLY LIKES HIS JOB. STAB ’EM IN THE GUTS, AND LIKE AS NOT THEY’LL JUST BREAK THE BLADE OFF STILL STUCK INSIDE ’EM AND THEN POUND YOU LIKE A PIECE OF CHEAP STEEL. THEY’RE JUST SO... SERIOUS. YOU’D THINK A FIRE GIANT WOULD BE MORE HOT-BLOODED! AM I RIGHT? A GRUDGING NOD IS ALL YOU’RE GONNA GET, AND JUST PRAY THE GIANT DOESN’T CHUCKLE AND SAY, ‘MY TURN.’ TRUST ME—YOU DON’T WANNA HEAR THAT.” —GERETH TINGROG OF KALSGARD, LOCAL DRUNK AND SELF-PROCLAIMED SURVIVOR OF A FIRE GIANT ATTACK Fire Giant D welling in underground strongholds next to subterranean rivulets of white-hot magma, the towering warriors known as fire giants are both renowned and feared for their unceasing lust for battle and remarkable skill at the forge. These traits, combined with their stocky builds, cause many to liken fire giants to dwarves, albeit at a much more massive and violent scale. Males typically sport wiry beards, rarely bothering to comb or take care of their facial hair outside of minor decorations such as plaiting it or weaving metal rings and chains throughout. Fire giants equip themselves in self-made plates of heavy armor and don open-faced helms in battle, wielding either immense greatswords or other massive bladed weapons in their pursuit of doling out destruction. Their skin ranges from the deep red of scorched brick to the sooty black of a crematory chimney, while their hair is usually a fiery orange that—according to numerous folk legends—glows like a blown ember when their volatile tempers are tried. Some lighter-skinned giants have hair the color of hammered lead, and a few are crowned with hair of burnished black, but all have eyes of red, gold, or orange, their jet pupils easily lost in their blazing irises. Both female and male fire giants are almost uniformly unsightly in the eyes of other races. Warty, psoriatic, and often afflicted with humps, hunches, and misshapen or uneven limbs, these goliaths possess a strength that is as hideous as their appearances. Among fire giants, misshapen or deformed females are regarded as possessing strong blood and divine favor. The ugliest of fire giantesses usually find their way to crowns and thrones, either as rulers in their own right or wooed as consorts or potential queens by fire giant kings. Fire giants command considerable respect among other races, not only for their strength, but also for their talent at smithing and ironmongery. The best-known fire giant smiths often find their work sought after by other giant-kin, who show off the maker’s mark of their purchases with pride and view it as a point of boasting to own so fine a piece of steel. Their ironworks are less renowned among humans and other smaller humanoids, as fire giants rarely dabble in crafting items for the tinier races. Rarely, a particularly impressive non-giant warrior might garner the attention of a fire giant blacksmith, and some civilizations manage to establish tentative trade agreements with fire giants, though such dealings are risky for all involved, and fire giants usually find it easier to simply instigate war and exact tribute from the conquered peoples. Fire giants inclined to trade inflame the rage of dwarf-holds and clans in particular, who not only despise giants of all kinds with historical, cultural, and even religious enmity, but also brook no rivals in the sale and supply of ironworks. Countless skirmishes, battles, and even wars have been waged between dwarves and fire giants above and below the earth for blood, for honor, and for the primacy of their industry and trade.


Description

Male cyclops fighter 10 (Pathfinder RPG Bestiary 52)

Source: Giants Revisited, p. 15