Characters

Master Historian

CR: 16 XP: 76,800


N Medium humanoid (dwarf)


Init: –1 Senses: darkvision 60 ft., see invisibility Perception: +16


Defense

AC: 19, touch 11, flat-footed 19 (+6 armor, +2 deflection, –1 Dex, +2 natural)


HP: 120 (10d8+7d6+51)


Fort: +13 Ref: +15 Will: +17, +2 vs. poison, spells, and spell-like abilities, +4 vs. bardic performance, language-dependent, and sonic


Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)


Offense

Speed: 20 ft.


Melee: mwk short sword +11/+6 (1d6/19–20)


Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, bardic performance 32 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion)


Spells Known: (CL 17th; concentration +21) 6th (2/day)—find the path, permanent image (DC 20), summon monster VI 5th (4/day)—dream, mirage arcana (DC 19), mislead, seeming (DC 19) 4th (5/day)—cure critical wounds, greater invisibility, legend lore, secure shelter, shadow conjuration (DC 18) 3rd (6/day)—charm monster (DC 19), clairaudience/clairvoyance, displacement, remove curse, scrying (DC 17), see invisibility 2nd (6/day)—detect thoughts (DC 16), enthrall (DC 18), hold person (DC 18), locate object, suggestion (DC 18), tongues 1st (6/day)—charm person (DC 17), detect secret doors, disguise self, feather fall, remove fear, unseen servant 0 (at will)—dancing lights, detect magic, flare (DC 14), ghost sound (DC 14), mage hand, open/close


Statistics

Str: 10 Dex: 8 Con: 16 Int: 14 Wis: 16 Cha: 18


Base Atk: +10 CMB: +10 CMD: 21 (25 vs. bull rush or trip)


Feats: Combat Casting, Combat Expertise, Extend Spell, Extra Performance, Greater Spell Focus (enchantment), Heighten Spell, Lightning Reflexes, Scribe Scroll, Skill Focus (Knowledge [history]), Spell Focus (enchantment)


Skills: Climb +7, Handle Animal +9, Heal +8, Intimidate +12, Knowledge (dungeoneering, local, religion) +18, Knowledge (engineering, nature, planes) +14, Knowledge (geography) +19, Knowledge (history) +36, Knowledge (nobility) +20, Perception +16 (+18 to notice unusual stonework), Perform (act, oratory, sing) +17, Perform (percussion) +8, Ride +3, Sense Motive +7, Spellcraft +15 (+25 to identify magic item properties), Swim +0, Use Magic Device +17


SQ: bardic knowledge +5, greater lore, jack-of-all-trades (use any skill), lore +3, lore master 1/day, secrets (applicable knowledge, instant mastery, lore of true stamina, secret knowledge of avoidance), versatile performance (act, oratory, sing)


Languages: Common, Dwarven, Elven, Giant, Terran


Combat Gear: scrolls of greater dispel magic (5), scrolls of greater invisibility (4), scrolls of irresistible dance (6), scrolls of neutralize poison (4), scrolls of shadow walk (5)


Other Gear: +2 chain shirt, masterwork short sword, amulet of natural armor +2, cloak of resistance +3, headband of alluring charisma +4, ring of protection +2, handy haversack, slippers of spider climbing, incense (worth 250 gp), ivory (worth 200 gp), silver mirror (worth 1,000 gp), 1, 865 gp


Description

Dwarf bard 10/loremaster 7

Before Combat: The loremaster casts see invisibility.

During Combat: The loremaster casts greater invisibility, then summon monster VI to keep opponents busy, and uses illusions to cover his escape.

Base Statistics: Without see invisibility, the loremaster’s statistics are Senses darkvision 60 ft.

These academics search for historical clues and relics.

Rindol Runehand: Orphaned in a giant attack, Rindol dedicated his life to learning about giantkind so he can aid the dwarven people in destroying them. He specializes in magic that can confound giants’ unsophisticated minds, and has memorized grand tales and songs of dwarven glory.

Source: NPC Codex, p. 226