Mayor
Defense
AC: 15, touch 10, flat-footed 15 (+5 armor)
HP: 31 (7d8)
Fort: +4 Ref: +4 Will: +9
Offense
Speed: 35 ft.
Melee: mwk rapier +7 (1d6–1/18–20)
Ranged: dagger +5 (1d4–1/19–20)
Statistics
Str: 8 Dex: 11 Con: 10 Int: 13 Wis: 10 Cha: 14
Base Atk: +5 CMB: +4 CMD: 14
Feats: Combat Expertise, Fleet, Iron Will, Persuasive, Skill Focus (Knowledge [local])
Skills: Appraise +10, Bluff +14, Diplomacy +16, Intimidate +14, Knowledge (history) +9, Knowledge (local) +16, Knowledge (nobility) +11, Knowledge (religion) +7, Perception +2, Perform (wind) +8, Sense Motive +12
Languages: Common, Halfling
Combat Gear: potion of cure moderate wounds, potion of heroism
Other Gear: +1 chain shirt, dagger, masterwork rapier, pipes of the sewers, antitoxin (2), courtier’s outfit, staff of office (worth 200 gp), everburning torch, 430 gp
Description
Human aristocrat 7
Before Combat: The aristocrat drinks his potion of heroism. He then calls rat swarms with his pipes of the sewers.
During Combat: The aristocrat sends his rats forward and hides behind allies. If alone, he uses Combat Expertise to prolong the fight in the hope that help will arrive in time to save him.
Base Statistics: Without heroism, the aristocrat’s statistics are Perception +0; Fort +2, Ref +2; Will +7; Melee mwk rapier +5 (1d6–1/18–20); Skills –2 on all skills.
The mayor has taken to wearing a chain shirt beneath his clothing in the event that illicit lenders come calling to collect the money he owes.
Source: NPC Codex, p. 253
