Characters

Mendev: Wardstone Inquisitor

CR: 2 XP: 600


LG Medium humanoid (human)


Init: –1 Senses: Perception +11


Defense

AC: 16, touch 9, flat-footed 16 (+6 armor, –1 Dex, +1 shield)


HP: 17 (3 HD; 1d8+2d10+3)


Fort: +7 Ref: +1 Will: +9


Offense

Speed: 20 ft.


Melee: mwk morningstar +5 (1d8+2)


Ranged: heavy crossbow +1 (1d10/19–20)


Special Attacks: channel positive energy 4/day (DC 11 [13 vs. undead], 1d6), favored enemy (evil outsiders +2), smite evil 1/day


Spell-Like Abilities: (CL 1st; concentration +4) 6/day—touch of glory +1, touch of law (CL 1st; concentration +2) At will—detect evil


Spells Prepared: (CL 1st; concentration +4) 1st—command (DC 14), magic weapon, shield of faithD 0 (at will)—detect magic, guidance, resistance D Domain spell, Domains Glory, Law


Statistics

Str: 14 Dex: 8 Con: 12 Int: 10 Wis: 17 Cha: 13


Base Atk: +2 CMB: +4 CMD: 13


Feats: Alertness, Alignment Channel (evil), Iron Will


Skills: Diplomacy +6, Knowledge (planes) +5, Knowledge (religion) +6, Perception +11, Sense Motive +11, Spellcraft +4


SQ: aura of good, track +1, wild empathy +2


Languages: Abyssal, Common


Combat Gear: holy water (3)


Other Gear: masterwork chainmail, light steel shield, heavy crossbow with 20 bolts, masterwork morningstar, copy of Banes and Forbiddances of the Demonic (a Mendevian demon-hunting guide), silver holy symbol


Description

Human cleric 1 of Iomedae/paladin 1/ranger 1

The crusader theocracy of Mendev guards the world from the taint of the Worldwound, and its inquisitors protect Mendev in turn. They ferret out corruption and possession, beating back those demons who would undermine Mendev’s purity. The inquisitors’ methods are thorough, and if an innocent occasionally perishes in pursuit of justice, then that is the terrible price that must be paid in protecting the world.

Source: NPC Guide, p. 45