Mendev: Wardstone Inquisitor
Defense
AC: 16, touch 9, flat-footed 16 (+6 armor, –1 Dex, +1 shield)
HP: 17 (3 HD; 1d8+2d10+3)
Fort: +7 Ref: +1 Will: +9
Offense
Speed: 20 ft.
Melee: mwk morningstar +5 (1d8+2)
Ranged: heavy crossbow +1 (1d10/19–20)
Special Attacks: channel positive energy 4/day (DC 11 [13 vs. undead], 1d6), favored enemy (evil outsiders +2), smite evil 1/day
Spell-Like Abilities: (CL 1st; concentration +4) 6/day—touch of glory +1, touch of law (CL 1st; concentration +2) At will—detect evil
Spells Prepared: (CL 1st; concentration +4) 1st—command (DC 14), magic weapon, shield of faithD 0 (at will)—detect magic, guidance, resistance D Domain spell, Domains Glory, Law
Statistics
Str: 14 Dex: 8 Con: 12 Int: 10 Wis: 17 Cha: 13
Base Atk: +2 CMB: +4 CMD: 13
Feats: Alertness, Alignment Channel (evil), Iron Will
Skills: Diplomacy +6, Knowledge (planes) +5, Knowledge (religion) +6, Perception +11, Sense Motive +11, Spellcraft +4
SQ: aura of good, track +1, wild empathy +2
Languages: Abyssal, Common
Combat Gear: holy water (3)
Other Gear: masterwork chainmail, light steel shield, heavy crossbow with 20 bolts, masterwork morningstar, copy of Banes and Forbiddances of the Demonic (a Mendevian demon-hunting guide), silver holy symbol
Description
Human cleric 1 of Iomedae/paladin 1/ranger 1
The crusader theocracy of Mendev guards the world from the taint of the Worldwound, and its inquisitors protect Mendev in turn. They ferret out corruption and possession, beating back those demons who would undermine Mendev’s purity. The inquisitors’ methods are thorough, and if an innocent occasionally perishes in pursuit of justice, then that is the terrible price that must be paid in protecting the world.
Source: NPC Guide, p. 45
