Mounted Archer
Defense
AC: 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 shield)
HP: 42 (5d10+10)
Fort: +7 Ref: +8 Will: +3
Resist: fire 10
Offense
Speed: 30 ft.
Melee: mwk scimitar +8 (1d6+2/18–20) or lance +7 (1d8+2/×3)
Ranged: mwk composite shortbow +10 (1d6+2/×3)
Space: 5 ft. Reach: 5 ft. (10 ft. with lance)
Special Attacks: favored enemy (animals +2, humans +4)
Spells Prepared: (CL 2nd; concentration +3) 1st—endure elements, resist energy
Statistics
Str: 15 Dex: 16 Con: 14 Int: 10 Wis: 12 Cha: 8
Base Atk: +5 CMB: +7 CMD: 20
Feats: Endurance, Improved Initiative, Mounted Archery, Mounted Combat, Point-Blank Shot, Weapon Focus (composite shortbow)
Skills: Handle Animal +7, Heal +9, Knowledge (geography, nature) +8, Perception +9, Ride +9, Stealth +9, Survival +9
SQ: favored terrain (desert +2), hunter’s bond (companions), track +2, wild empathy +4
Languages: Common
Combat Gear: oil of magic weapon, potion of blur, potion of cure moderate wounds, potion of invisibility
Other Gear: masterwork chain shirt, masterwork heavy wooden shield, lance, masterwork composite shortbow (+2 Str) with 20 arrows, masterwork scimitar, cloak of resistance +1, combat-trained horse, riding saddle, 72 gp
Description
Human ranger 5
Before Combat: The ranger casts endure elements and resist energy (fire).
During Combat: The ranger shoots from horseback. When fighting dangerous opponents, she uses oil of magic weapon on her bow and drinks her potion of blur.
Base Statistics: Without resist energy, the ranger’s statistics are Resist none.
The mounted archer fires deadly arrows from horseback.
Zarishen: This bandit leader spares merchants and porters if they surrender so they may return again later with more cargo.
Source: NPC Codex, p. 130
