Murderous Scythe
Defense
AC: 26, touch 12, flat-footed 26 (+12 armor, +2 deflection, +2 natural)
HP: 144 (4d8+6d10+7d8+57)
Fort: +15 Ref: +8 Will: +11, +2 vs. enchantments, +2 vs. fear, +3 vs. poison, +4 vs. fey and plant-targeted effects
Defensive Abilities: bravery +2, improved uncanny dodge
Offense
Speed: 30 ft.
Melee: +2 scythe +25/+20/+15 (2d4+15/19–20/×4 plus poison)
Special Attacks: death attack (DC 19), quiet death, sneak attack +4d6, true death (DC 22), weapon training (heavy blades +1), wild shape 1/day
Spell-Like Abilities: (CL 4th; concentration +6) 5/day—wooden fist
Spells Prepared: (CL 4th; concentration +6) 2nd—barkskinD, resist energy (DC 14), spider climb, tree shape 1st—entangleD (DC 13), faerie fire (2), longstrider, obscuring mist 0 (at will)—detect magic, guidance, light, know direction Domain Plant
Statistics
Str: 24 Dex: 10 Con: 16 Int: 14 Wis: 14 Cha: 8
Base Atk: +14 CMB: +21 (+25 trip) CMD: 33 (35 vs. trip)
Feats: Combat Expertise, Critical Focus, Disruptive, Greater Trip, Improved Critical (scythe), Improved Initiative, Improved Trip, Improved Vital Strike, Natural Spell, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (scythe), Weapon Specialization (scythe)
Skills: Climb +13, Disguise +1, Fly +3, Knowledge (geography) +10, Knowledge (local, religion) +7, Knowledge (nature) +12, Perception +24, Sense Motive +19, Stealth +21, Survival +12, Swim +13
SQ: armor training 1, elf blood, hidden weapons, nature bond (Plant domain), nature sense, poison use, trackless step, wild empathy +3, woodland stride
Languages: Common, Elven, Goblin, Sylvan
Combat Gear: potion of cure serious wounds, deathblade poison, purple worm poison (3)
Other Gear: +3 glamered darkwood full plate, +2 scythe, belt of physical might +4 (Str, Con), cloak of resistance +1, ring of protection +2, 402 gp
Description
Half-elf druid 4/fighter 6/assassin 7
Before Combat: The assassin casts barkskin and longstrider. He applies poison to his scythe, and wild shapes into an eagle or dire rat.
During Combat: In animal form, the assassin studies an enemy spellcaster for 3 rounds before casting obscuring mist to sow chaos among his foes. He then takes his real form to make a death attack against his target. In melee, he trips his foes.
Base Statistics: Without barkskin and longstrider, the assassin’s statistics are AC 24, touch 12, flat-footed 24; Speed 20 ft.
Many of these murderers serve as assassins for dark druid circles or dominate savage humanoid tribes.
Zelath the Reaper: Knowing that death is just part of the cycle of life, Zelath truly believes his murderous ways enforces the will of nature. Like a deadly gardener, he prunes those who dare thwart death’s call or despoil nature.
Combat Encounters:Zelath aids other druids in the protection of their homes, bringing his unorthodox talents for mutual defense and strategic offense.
Roleplaying Suggestions: Zelath often offers his expert knowledge of poisons to friends of the natural order.
Source: NPC Codex, p. 210
