Characters

Officer

CR: 4 XP: 1,200


N Medium humanoid (elf)


Init: +0 Senses: low-light vision Perception: +8


Defense

AC: 16, touch 10, flat-footed 16 (+6 armor)


HP: 36 (6d8+9)


Fort: +2 Ref: +2 Will: +7, +2 vs. enchantments


Immune: sleep


Offense

Speed: 20 ft.


Melee: mwk greatsword +8 (2d6+3/19–20) or mwk warhammer +7 (1d8+2/×3)


Ranged: mwk composite longbow +5 (1d8+2/×3)


Statistics

Str: 14 Dex: 10 Con: 10 Int: 11 Wis: 10 Cha: 11


Base Atk: +4 CMB: +6 CMD: 16


Feats: Iron Will, Toughness, Weapon Focus (greatsword)


Skills: Diplomacy +9, Intimidate +5, Knowledge (nobility) +5, Perception +8, Profession (soldier) +9, Ride +6, Sense Motive +5


SQ: elven magic, weapon familiarity


Languages: Common, Elven


Combat Gear: potions of cure light wounds (3), potion of cure moderate wounds


Other Gear: masterwork breastplate, masterwork composite longbow (+2 Str) with 20 arrows, masterwork greatsword, masterwork warhammer, courtier’s outfit, bit and bridle, light horse (combat trained), military saddle, saddlebags, studded leather barding, 1, 121 gp


Description

Elf aristocrat 6

During Combat: The aristocrat directs her troops from horseback, saving her personal attention for the toughest foes. She uses potions of cure light wounds to save her most wounded subordinates from death.

The officer is a capable and seasoned commander, and has earned the loyalty of her troops.

Source: NPC Codex, p. 252