Characters

Orynox Marchelin

CR: 19 XP: 204,800


LE Large humanoid (fire, giant)


Init: +3 Senses: low-light vision Perception: +29


Defense

AC: 35, touch 14, flat-footed 32 (+11 armor,, +2 deflection, +2 Dex, +1 dodge, +10 natural, –1 size)


HP: 313 (24 HD; 15d8+9d10+197)


Fort: +26 Ref: +14 Will: +13


Defensive Abilities: rock catching


Immune: fire


Weaknesses: vulnerable to cold


Offense

Speed: 30 ft.


Melee: +2 flaming burst glaive +35/+30/+25/+20 (2d8+21/19–20/×3) or 2 slams +29 (1d8+10)


Ranged: rock +22/+17/+12/+7 (1d8+10 plus 1d6 fire and smoke)


Space: 10 ft. Reach: 10 ft.


Special Attacks: flexible flanker*, heated rock, pole fighting* –3, polearm training* +2, steadfast pike* +2, rock throwing (120 ft.)


Statistics

Str: 31 Dex: 16 Con: 27 Int: 13 Wis: 14 Cha: 16


Base Atk: +20 CMB: +31 (+33 bull rush, overrun, sunder) CMD: 47 (49 vs. bull rush, overrun, sunder)


Feats: Blasting Boulder, Cleave, Combat Patrol*, Combat Reflexes, Critical Focus, Dodge, Great Cleave, Greater Weapon Focus (glaive), Improved Bull Rush, Improved Critical (glaive), Improved Overrun, Improved Sunder, Mobility, Power Attack, Smoking Boulder, Weapon Focus (glaive), Weapon Specialization (glaive)


Skills: Climb +25, Craft (weapons) +17, Intimidate +30, Perception +29


Languages: Common, Dwarven, Giant


Gear: +3 mithral half-plate, +2 flaming burst glaive, amulet of natural armor +2, belt of physical perfection +2, boots of speed, cloak of resistance +3, headband of alluring charisma +4, ring of feather falling, ring of protection +2 * See the Advanced Player’s Guide. Orynox Marchelin has ruled the fire giant realm of Kragnaroth in the Mindspin Mountains east of Varisia since his father’s death in 4631 ar, and has proven himself as one of the kingdom’s finest and most brutal leaders yet. None are excluded from his wrath, and since he took the throne he has killed no fewer than five of his own wives, whether for supposed adultery, insolence, or merely catching him in the wrong mood. Regardless, all fire giantesses within Kragnaroth swoon over the chance of wedding the fierce and ruthless warlord. Though Orynox seeks to begin a campaign that would expand his empire further across the Mindspin Mountains both south and east, his advisors have noted their king seems especially preoccupied by his latest queen, Hregana Marchelin (LE fire giant barbarian 2/fighter 5), a talented warrior who traveled from distant lands to the south to seek Orynox’s hand in marriage, and who has proven to be his most formidable wife yet. Pathfinder Campaign Setting: Giants Revisited Frost Giant “WE ARE WARRIORS BRAVE. WE ARE CONQUERORS, LIBERATORS, AND BROTHERS. WE STAND TOGETHER WITHOUT FEAR TO OFFER EACH OTHER STRENGTH AND COMMON PURPOSE. IF ONE OF OUR BROTHERS SHALL FALL, WE DINE ON HIS BODY, AND HIS SACRIFICE FUELS OUR RAGE. FOR THE GLORY OF THREMYR, WE BLOT OUT THE SUN WITH OUR BOULDERS AND WITH OUR AXES RUIN ALL THAT STANDS. AT THE CLOSE OF OUR LONG MARCH, A GLORIOUS EMPIRE AWAITS US, SO THAT WE MAY RECLAIM THE LANDS THAT ARE RIGHTFULLY OURS AND BURY ALL WHO BELIEVE OTHERWISE BENEATH OUR MAGNIFICENT TOWERS. STAND WITH ME NOW, BROTHERS, AND SEIZE THE TRIUMPH THAT IS YOUR BIRTHRIGHT.” —JARL AEFUIREN OF CLAN RIMESCYTHE Frost Giant D eep in the frostbitten realms of the north, a race borne of ice and steely hatred lays claim to the frozen lands through conquest and domination. Their brutality knows no bounds, and with each town or small city crushed by their axes and hammers, these raging behemoths threaten to overwhelm the natives of the tundra and establish themselves as the rightful inhabitants of the northlands. These towering, relentless warriors are known to those who fear them as frost giants. The civilized folk of Golarion know frost giants as horrific brutes bent on murder and ruinous plunder, barbarians whose thunderous war cries deafen the ears as they chill the bone. In their pursuit to claim the land and establish themselves as the strongest inhabitants of the icy northlands, frost giants would first extinguish the plague of humanity that has swept over the world. In frost giant culture, humans and their ilk are viewed as little better than vermin, and are hardly worthy of the crops they grow and the cities they build. Just as a human might give little regard to an insect crushed underfoot, so too does a frost giant view the realms of humanity. In the chillingly ruthless minds of frost giants, if all the nations of the world must be ravaged to claim the lands that are rightfully theirs, so be it.


Description

Male fire giant fighter (polearm master) 9 (Pathfinder RPG Bestiary 148, Pathfinder RPG Advanced Player’s Guide 106)

Source: Giants Revisited, p. 22