Osirion: Risen Guardsman
Defense
AC: 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP: 34 (4 HD; 2d10+2d8+14)
Fort: +5 Ref: +6 Will: +1, +1 vs. fear
Defensive Abilities: bravery +1, evasion
Offense
Speed: 30 ft.
Melee: mwk khopesh +7 (1d10+3/19–20)
Ranged: mwk dart +6 (1d4+2)
Special Attacks: sneak attack +1d6
Statistics
Str: 15 Dex: 14 Con: 14 Int: 10 Wis: 12 Cha: 8
Base Atk: +3 CMB: +5 CMD: 17
Feats: Alertness, Improved Disarm, Improved Initiative, Power Attack, Toughness, Weapon Focus (khopesh)
Skills: Acrobatics +7, Disguise +3, Intimidate +6, Knowledge (nobility) +2, Perception +10, Profession (guard) +5, Sense Motive +10, Sleight of Hand +6, Stealth +8
SQ: rogue talent (combat trick), trapfinding +1
Languages: Common, Osiriani
Combat Gear: potion of cure light wounds, potions of stabilize (2)
Other Gear: masterwork chain shirt, masterwork darts (5), masterwork khopesh (see Pathfinder Chronicles Campaign Setting 209), guardsman uniform, disguise kit
Description
Human fighter 2/rogue 2
Source: NPC Guide, p. 48
