Ostiarius

CR: 5 XP: 1,600


LE Medium outsider (evil, extraplanar, kyton, lawful)


Init: +6 Senses: darkvision 60 ft. Perception: +16


Defense

AC: 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 shield)


hp: 52 (7d10+14), regeneration 2 (good weapons and spells)


Fort: +7 Ref: +4 Will: +11


Immune: cold, magic missile


Offense

Speed: 30 ft.


Melee: 2 touches +2 (1 plus bleed)


Special Attacks: bleed (1d6), compel courage, unnerving gaze (30 ft., DC 19)


Spell-Like Abilities: (CL 7th; concentration +11) Constant—shield At will—calm emotions (DC 16), darkness, enthrall (DC 16), major image (DC 17) 3/day—crushing despair (DC 17), shadow walk, silence (DC 16) 1/day—plane shift (DC 21; to the Material Plane and the Plane of Shadow only, lawful evil creatures only), shout (DC 18)


Statistics

Str: 10 Dex: 15 Con: 14 Int: 19 Wis: 18 Cha: 19


Base Atk: +7 CMB: +7 CMD: 19


Feats: Alertness, Blind- Fight, Improved Initiative, Iron Will


Skills: Bluff +14, Diplomacy +14, Escape Artist +9, Heal +14, Intimidate +14, Knowledge (planes) +14, Perception +16, Perform (oratory) +14, Sense Motive +16, Stealth +12


SQ: shadow traveler


Languages: Common, Infernal, telepathy 100 ft.


Ecology

Environment: any (Plane of Shadow)


Organization: solitary, pair, or synod (5–9)


Treasure: standard


Description

Compel Courage (Ex) An ostiarius can inspire courage as a 5th-level bard using bardic performance, granting a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls. This ability has a range of 50 feet and affects those creatures the ostiarius chooses who also willingly accept the benefits of the effect (no saving throw required). The ostiarius’s performance compels creatures to perform at dangerous extremes. Any living non-outsider that benefits from this ability takes 1 point of bleed damage. A creature that accepts these benefits for multiple consecutive rounds gains additional points of bleed damage that stack with one another (to a maximum of 5). This is an audible, mind-affecting effect and can be countered by a bard’s countersong class feature.

Shadow Traveler (Ex) When an ostiarius uses plane shift to travel to the Plane of Shadow, it arrives at its intended destination with complete accuracy. When an ostiarius uses shadow walk, it moves at 100 miles per hour.

Unnerving Gaze (Ex) A creature that succumbs to an ostiarius’s unnerving gaze becomes sickened for 1d4 rounds.

This is a mind-affecting fear effect. The save DC is Charisma-based.

Ostiariuses mind the gate between the world of mortals and the delights of the Plane of Shadow.

Their role is twofold: admitting their brethren onto the Material Plane and—more insidiously— convincing mortals to willingly journey with them to their shadowed homeland. They are the emissaries of their race, encouraging susceptible mortals to abandon their tired philosophies and embrace the possibilities of a realm of inscrutable darkness. Most proudly stand over 6 feet tall, though their weights range from exceedingly light to grossly heavy.

Kyton, Sacristan Chains and piercings torture this being’s bloodless flesh. The greatest violations invade its face and mouth.

Source: Pathfinder Roleplaying Game Bestiary 4