Piscodaemon

CR: 10 XP: 9,600


NE Medium outsider (aquatic, daemon, evil, extraplanar)


Init: +8 Senses: darkvision 60 ft., detect good, detect magic, see invisibility Perception: +16


Defense

AC: 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)


hp: 137 (11d10+77)


Fort: +14 Ref: +7 Will: +9


DR: 10/good


Resist: cold 10, electricity 10, fire 10


Immune: acid, death effects, disease, poison


SR: 21


Offense

Speed: 30 ft., swim 50 ft.


Melee: 2 claws +19 (2d6+7/18-20/×3 plus grab and 1d6 bleed), tentacles +17 (1d10+3 plus poison)


Special Attacks: constrict (2d6+10)


Spell-Like Abilities: (CL 11th; concentration +14) Constant—detect good, detect magic, see invisibility At will—dispel magic, greater teleport (self plus 50 lbs. of objects only) 3/day—fly, stinking cloud (DC 16) 1/day—summon (level 4, 1d3 hydrodaemons 35%)


Statistics

Str: 25 Dex: 18 Con: 24 Int: 14 Wis: 15 Cha: 17


Base Atk: +11 CMB: +18 (+22 grapple) CMD: 32


Feats: Critical Focus, Improved Initiative, Multiattack, Power Attack, Sickening Critical, Vital Strike


Skills: Escape Artist +18, Intimidate +17, Knowledge (planes) +16, Perception +16, Sense Motive +16, Stealth +18, Survival +16, Swim +29


SQ: amphibious, augmented critical


Languages: Abyssal, Draconic, Infernal, telepathy 100 ft.


Ecology

Environment: any (Abaddon)


Organization: solitary, pair, or knot (3–5)


Treasure: standard


Description

Augmented Critical (Ex) A piscodaemon’s claws threaten a critical hit on an 18–20 and inf lict ×3 damage on a successful critical hit.

Poison (Ex) Tentacles—injury; save Fort DC 22; frequency 1/ round for 6 rounds; effect 1d2 Con plus staggered for 1 round; cure 2 consecutive saves.

These aquatic daemons roam the lower planes sowing misery and blight. They delight in drawn-out deaths, poisoning creatures or dismembering victims to watch them slowly bleed out. On their home plane of Abaddon, piscodaemons gravitate toward the same aquatic regions inhabited by hydrodaemons, and often the stronger among their ranks end up leading armies of hydrodaemons against their enemies. These creatures serve as sergeants in the hierarchy of Abaddon, and run their units with an excess of cruelty and violence. Instead of preying on the weak, piscodaemons enjoy targeting strong, well-armored warriors, knowing the pain of their weakening poison rests poorly on shoulders accustomed to bearing heavy weights and delivering devastating blows.

Piscodaemons are 7 feet tall and weigh 400 pounds.

530 5 530 58 Daemon, Piscodaemon–Daemon, Purrodaemon Daemon, Piscodaemon–Daemon, Purrodaemon Daemon, Purrodaemon Dozens of weapons pierce this massive monster’s body. Red eyes glow with wickedness in its vulture-like head.

Source: Pathfinder Roleplaying Game Bestiary 2