Purrodaemon

CR: 18 XP: 153,600


NE Large outsider (daemon, evil, extraplanar)


Init: +10 Senses: darkvision 60 ft., true seeing Perception: +26


Aura: fear (15 ft., DC 24), unholy aura


Defense

AC: 35, touch 19, flat-footed 29 (+4 deflection, +6 Dex, +16 natural,, –1 size)


hp: 294 (19d10+190)


Fort: +16 Ref: +12 Will: +10


DR: 10/good and silver


Resist: cold 10, electricity 10, fire 10


Immune: acid, death effects, disease, poison


SR: 29


Offense

Speed: 30 ft., fly 60 ft. (good)


Melee: +2 wounding halberd +32/+27/+22/+17 (2d8+18), bite +24 (1d8+5)


Space: 10 ft. Reach: 10 ft.


Special Attacks: weapon steep


Spell-Like Abilities: (CL 18th; concentration +23) Constant—fly, true seeing, unholy aura (DC 23) At will—greater teleport (self plus 50 lbs. of objects only) 3/day—chain lightning (DC 21), cone of cold (DC 20), flame strike (DC 19) 1/day—summon (level 5, 2 derghodaemons 50%)


Statistics

Str: 32 Dex: 23 Con: 30 Int: 17 Wis: 18 Cha: 21


Base Atk: +19 CMB: +31 CMD: 47


Feats: Combat Expertise, Combat Reflexes, Greater Vital Strike, Improved Critical (halberd), Improved Initiative, Improved Sunder, Improved Vital Strike, Lunge, Power Attack, Quick Draw, Vital Strike, Weapon Focus (halberd)


Skills: Acrobatics +28, Bluff +21, Diplomacy +17, Fly +16, Intimidate +27, Knowledge (planes) +25, Perception +26, Sense Motive +26, Spellcraft +23, Stealth +24, Survival +17


Languages: Abyssal, Draconic, Infernal, telepathy 100 ft.


Ecology

Environment: any (Abaddon)


Organization: solitary, patrol (2–5), or unit (6–12)


Treasure: standard


Description

Weapon Steep (Su) A purrodaemon can sheathe a weapon in its flesh as a swift action. This does no damage to the daemon. If a weapon remains sheathed in its body for at least 24 hours, the weapon absorbs some of its essence and gains magical enhancements. A purrodaemon can have up to a dozen weapons lodged in its body at a time, but only one can possess magical enhancements at a time. The total enhancements cannot exceed a +4 effective enhancement—most purrodaemons opt to create +2 wounding weapons in this manner. A weapon’s enhancements vanish as soon as the purrodaemon dies or releases the weapon. A purrodaemon gains Weapon Focus and Improved Critical as bonus feats as long as it wields a weapon benefiting from its weapon steep ability.

Deacons of War, purrodaemons ravage the planes as generals of massive battles. They employ creative tactics and never launch an assault without carefully looking over the plans or surveying the battlefield themselves. A purrodaemon is 12 feet tall and weighs 1,300 pounds. 530 58 530 59 Daemon, Thanadaemon Rattling with each stride, this looming, horned, skeletal figure clutches a wicked staff. A seething glow burns in its eye sockets.

Source: Pathfinder Roleplaying Game Bestiary 2