Characters

Raging Swimmer

CR: 8 XP: 4,800


N Medium humanoid (elf, human)


Init: +2 Senses: low-light vision, scent Perception: +19


Defense

AC: 14, touch 10, flat-footed 12 (+4 armor, +2 Dex, –2 rage)


HP: 109 (9d12+45)


Fort: +11 Ref: +6 Will: +6, +4 vs. spells and spell-like and supernatural abilities, +2 vs. enchantments


Defensive Abilities: improved uncanny dodge, trap sense +3


DR: 1/—


Immune: sleep


Offense

Speed: 40 ft.


Melee: +1 longspear +16/+11 (2d4+10/×3) or spiked gauntlet +15/+10 (1d4+6)


Ranged: +1 composite longbow +12/+7 (1d8+7/×3)


Space: 5 ft. Reach: 5 ft. (10 ft. with longspear)


Special Attacks: rage (22 rounds/day), rage powers (quick reflexes, raging swimmer +9, scent, superstition +4)


Statistics

Str: 22 Dex: 14 Con: 18 Int: 12 Wis: 10 Cha: 8


Base Atk: +9 CMB: +15 CMD: 25


Feats: Cleave, Great Cleave, Lunge, Power Attack, Skill Focus (Acrobatics), Vital Strike


Skills: Acrobatics +16 (+20 when jumping), Climb +10, Handle Animal +10, Knowledge (nature) +5, Linguistics +3, Perception +19, Ride +5, Stealth +10, Survival +4, Swim +20


SQ: elf blood, fast movement


Languages: Aquan, Common, Elven, Sylvan


Combat Gear: oil of align weapon (lawful), potion of cure light wounds, potion of lesser restoration, alchemical silver arrows (10), cold iron arrows (10)


Other Gear: masterwork chain shirt, +1 composite longbow (+6 Str) with 20 arrows, +1 longspear, masterwork longspear, spiked gauntlet, cloak of resistance +1, eyes of the eagle, 1 gp


Description

Half-elf barbarian 9

During Combat: The barbarian prefers to fight in the water, outswimming foes or using the water for cover as she attacks landward opponents her bow or longspear (using Lunge). She eschews full attacks in favor of Vital Strike attacks against a lone target or Great Cleave attacks against groups. She forces enemies to approach through the guard of her longspear, provoking attacks of opportunity.

Base Statistics: When not raging, the barbarian’s statistics are Senses no scent; AC 16, touch 12, flat-footed 14; hp 91; Fort +9, Will +4; no bonus vs. spells and spell-like or supernatural abilities; Melee +1 longspear +14/+9 (2d4+7/×3) or spiked gauntlet +13/+8 (1d4+4); Ranged +1 composite longbow +12/+7 (1d8+5/×3); Str 18, Con 14; CMB +13; Skills Climb +8, Swim +9.

Adept at combat on land or in the water, the raging swimmer attacks foes when they are most vulnerable.

Dorremera Salin: Dorremera is a child of the waves, sired by an aquatic elf who abandoned her human mother. Raised along the sea, Dorremera took to the water as if born to it, and considers the beasts of the sea and shore her kin. She has little patience for the niceties of society—whether human or elven—and lashes out at almost everyone who crosses her path.

Combat Encounters: Dorremera has no compunctions about stealing from landlubbers, or killing those who chase or surprise her.

Roleplaying Suggestions: Though it is hard to get through to her, Dorremera sometimes parleys with adventuring groups that treat her respectfully, show great battle prowess, or are particularly kind to sea creatures.

Source: NPC Codex, p. 14