Characters

Rahstalshan

CR: 14 XP: 38,400


N Large humanoid (giant)


Init: +4 Senses: darkvision 60 ft., low-light vision, tremorsense 30 ft. Perception: +8


Defense

AC: 29, touch 15, flat-footed 24 (+2 armor, +1 deflection, +4 Dex,, +1 dodge, +12 natural, –1 size)


HP: 226 (22 HD; 12d8+10d6+137)


Fort: +19 Ref: +13 Will: +17


Defensive Abilities: improved rock catching


Offense

Speed: 40 ft.


Melee: mwk greatclub +21/+16/+11 (2d8+10) or 2 slams +20 (1d8+7)


Ranged: rock +17/+12/+7 (1d8+10)


Space: 10 ft. Reach: 10 ft. STONE GIANT BAGS The following list of random treasure includes items one might normally find either on a stone giant’s person or in his dwelling. d% Result 01–06 Teeth (2d8, giant-sized) in a soft leather pouch 07–09 Cave bear pelt, well preserved but weathered, no head (100 gp, 50 lbs.) 10–15 Desiccated Small or Medium animal corpse 16–21 1d4 gems (for each gem, roll d%; 01–70: 100 gp, 71–90: 500 gp, 91–100: 1, 000 gp) 22–27 Hunting horn (5 gp, 3 lbs.) 28–30 Intricately carved section of tusk (1,000 gp,, 50 lbs.) 31–36 Large hammer and chisel (2 gp, 5 lbs.) 37–42 Large masterwork stone dagger (304 gp, 2 lbs.) 43–48 Large waterskin filled with vinegary wine (8 lbs.) 49–51 2d4 masterwork throwing stones (300 gp, 40 lbs. each) 52–53 Marble-sized pellet (dust of dryness already used to absorb 10–100 gallons of water, 425 gp) 54–59 Pair of well-worn knucklebones 60–65 Polished pieces of stone (2d6) 66–68 Potion of bull’s strength 69–71 Potion of lesser restoration 72–77 Pouch of rock salt and powdered minerals 78–83 Rough gold nugget weighing 2d4 pounds (40 gp per lb.) 84–89 Vine rope, 100 feet (as hemp rope) 90–94 Well-used oversized toothpick, 8 inches in length (5% chance of being a wand of a random 1st-level spell with 2d10 charges remaining) 95–100 Wheel of sharp cheese (25 lbs.) Stone Giant


Special Attacks: rock throwing (180 ft.)


Spell-Like Abilities: (CL 10th; concentration +16) 1/day—passwall, spike stones, statue, stoneskin, wall of stone (CL 10th; concentration +16) 9/day—tremor* 1/day—crystal shard*


Spells Known: (CL 10th; concentration +16) 5th (4/day)—hungry pit* (DC 22) 4th (6/day)—calcific touch* (DC 20), mass enlarge person (DC 20), stoneskin 3rd (7/day)—fireball (DC 19), greater magic weapon, haste (DC 19), shifting sand 2nd (8/day)—darkvision, glitterdust (DC 19), share language*, shatter, stone call* 1st (8/day)—crafter’s fortune*, expeditious excavation*, feather fall, mage armor, reduce person (DC 17), shocking grasp 0 (at will)—acid splash, arcane mark, detect magic, light, mage hand, mending, message, prestidigitation, read magic Bloodline Deep Earth*


Statistics

Str: 25 Dex: 19 Con: 22 Int: 10 Wis: 14 Cha: 22


Base Atk: +14 CMB: +22 CMD: 38


Feats: Combat Casting, Dodge, Empower Spell, Eschew Materials, Heighten Spell, Iron Will, Martial Weapon Proficiency (greatclub), Point-Blank Shot, Power Attack, Precise Shot, Spell Focus (conjuration), Spell Penetration, Stone Magic (page 49)


Skills: Climb +16, Intimidate +15, Knowledge (arcana) +13, Perception +8 (+10 to notice unusual stonework), Spellcraft +13, Stealth +6, Use Magic Device +14


SQ: bloodline arcana, rockseer*


Languages: Common, Giant


Combat Gear: potions of cure serious wounds (2), potion of invisibility, scroll of invisibility sphere, scroll of dimension door, wand of blur (13 charges)


Other Gear: masterwork greatclub, 6 rocks, amulet of natural armor +1, bracers of armor +2, cloak of resistance +2, headband of alluring charisma +2, lesser rod of maximize, ring of protection +1 * See the Advanced Player’s Guide. Rahstalshan was scarcely old enough to speak when her parents and clan were slain by a tribe of raiding Mammoth Lord Kellids. The raiders tried to take the young stone giant to raise as their own, but she narrowly escaped their clutches, fleeing deep into the Tusk Mountains, orphaned and alone. For the next 700 years, she wandered throughout the peaks of Avistan, staying briefly with each stone giant clan she met along the way. From the Tusks to the Mindspins she roamed, though she was inevitably drawn to leave each new tribe soon after she discovered them. During these journeys she claimed her giant name, Rahstalshan, “the wanderer in stone.” Despairing of ever finding a true home, Rahstalshan felt the pull of the towering Kodar Mountains. Choosing a peak at random, she climbed and climbed, heedless of the biting cold. Near the mountain’s top she found an inviting cave overlooking the sprawling lands of the frozen north. Though she had no way of being sure, the ancient stone giant felt that these mountains were her true homeland. Settled in her cave, at peace, she waited for death to take her. Instead, for the first time in her long life, she heard the whispers in the stone, awakening within her the ancient earth magic of her people. She descended from the heights and soon came upon a fledgling tribe of stone giants, bereft of an elder and as lost as she had been. She has guided their path ever since. Pathfinder Campaign Setting: Giants Revisited Storm Giant “THE SKY CRACKED AND ROARED AS THOUGH THE THUNDERCLOUDS ABOVE WERE AFLAME. MY FELLOW SHIPMATES CLAMBERED UP ON DECK TO GAIN THEIR BEARINGS AND KEEP OUR RIG AFLOAT, BUT I WAS TOO TRANSFIXED BY THE SIGHT ABOVE TO EVEN HELP MY CREW, AND COULD ONLY STAND THERE DUMBSTRUCK. “I DON’T KNOW IF HE LEAPED UP FROM THE WATERS OR DOWN FROM THE HEAVENS THEMSELVES, BUT WHEN THAT ARMOR-CLAD GIANT MADE HIMSELF KNOWN, HIS BOW DRAWN AND HIS FIST FULL OF LIGHTNING, I KNEW THAT THE STORM WAS GOING TO BE THE LEAST OF OUR WORRIES.” —HERRA BLINDFELLOW, RETIRED FIRST MATE OF THE PIRATE BRIG PLUNDER’S DELIGHT Storm Giant E ldest children of sea and sky, storm giants are benevolent colossi who tower over almost all other giants in size, strength, and glory. They garb themselves in armaments that match their imperial beauty, and are masters of all they survey. Wind and water thrum in harmony with the thunderous beating of storm giants’ hearts, and their attunement to the natural world is so strong that the goliaths’ moods are often reflected in their very surroundings, the calm winds and raging tempests that follow them indicative of their fickle manner. Storm giants are wild and awe-inspiring—throughout history they have captured the hearts of mortals and immortals alike. Enraptured with the vision of untamed, raw beauty, suitors have given up treasures and birthrights in their usually fruitless attempts to earn storm giants’ affections. While storm giants are hardly immune to the charms of other beings, they are haughty and proud, and demand tests of valor or cleverness to prove the worthiness of those seeking their hands. Even the giving of such a quest is often wrapped within a riddle, which must first be deciphered before the suitor’s true task can begin. However, while it is incredibly difficult to earn the graces of a storm giant, once they have been befriended, their allegiance is unfaltering, and allies of storm giants can always count on these benevolent behemoths in times of need. All storm giants possess some amount of wanderlust, and are apt to fall into moody discontent if forced to remain in one place too long. When among their own kind, families of storm giants often travel the world together, though they may drift apart for years or decades at a time before reconvening to reestablish their ties. Storm giants are legendary figures to most mortals, rumored to dwell in castles or enormous towers on remote islands. They are said to soar through the skies astride tamed rocs, trailing griffons in their wake as a human lord might use a pack of hounds to hunt. Some claim they can change their shape into that of eagles, or even into the semblance of human men and women, and that they walk unknown among the lesser races, testing the hospitality and generosity of those they meet. While such myths are regarded as children’s tales by the learned, there remains at least a plausibility to such ponderings, for storm giants are indeed powerful, and their reclusive natures give them an air of mystique few creatures can match.


Description

Female stone giant elder sorcerer 10

Source: Giants Revisited, p. 51