Red Mantis Assassin
Defense
AC: 23, touch 15, flat-footed 19 (+6 armor, +1 deflection, +3 Dex, +1 dodge, +1 natural, +1 shield)
HP: 101 (14d8+35)
Fort: +5 Ref: +12 Will: +5, +2 vs. enchantment
Defensive Abilities: evasion, red shroud* (1/day, 7 rounds, +1 dodge, fast healing 1), trap sense +2, uncanny dodge
Immune: sleep
Offense
Speed: 30 ft.
Melee: +1 sawtooth sabre +14/+9 (1d8+8/19–20), +1 sawtooth sabre +14 (1d8+6/19–20) or +1 sawtooth sabre +16/+11 (1d8+8/19–20)
Ranged: mwk hand crossbow +14 (1d4/19–20)
Special Attacks: prayer attack* (DC 21), sneak attack +7d6
Spell-Like Abilities: (CL 7th; concentration +9) 1/day—summon mantis (as summon monster V; advanced fiendish giant mantis, 1d3 fiendish giant mantises, or 1d4+1 giant mantises) Red Mantis
Spells Known: (CL 7th; concentration +9) 3rd (1)—haste, keen edge 2nd (4)—bull’s strength, cat’s grace, invisibility, spider climb 1st (5)—disguise self, expeditious retreat, forced quiet (DC 13), jump, true strike
Statistics
Str: 16 Dex: 16 Con: 12 Int: 13 Wis: 8 Cha: 14
Base Atk: +10 CMB: +13 CMD: 28
Feats: Alertness, Combat Expertise, Dodge, Exotic Weapon Proficiency (sawtooth sabre), Greater Weapon Focus (sawtooth sabre), Greater Weapon Specialization (sawtooth sabre), Improved Feint, Skill Focus (Bluff), Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (sawtooth sabre), Weapon Specialization (sawtooth sabre)
Skills: Acrobatics +25, Bluff +25, Disguise +19, Escape Artist +20, Intimidate +19, Perception +22, Sense Motive +1, Sleight of Hand +20, Stealth +25
SQ: elf blood, mantis form*, resurrection sense*, rogue talents (bleeding attack +7, combat trick, weapon training), sabre fighting 3, trapfinding +3
Languages: Common, Elven, Infernal
Combat Gear: potions of cure moderate wounds (3), wand of see invisibility (6 charges)
Other Gear: +3 studded leather, +1 sawtooth sabres (2), mwk hand crossbow with 10 bolts, amulet of natural armor +1, belt of mighty constitution +2, boots of elvenkind, cloak of elvenkind, mask of the mantis, ring of protection +1, 114 gp
Description
Half-elf rogue 7/Red Mantis assassin 7
The assassins in the mysterious order known as the Red Mantis stand at the pinnacle of their craft. Dedicated to the god Achaekek, Red Mantis assassins conduct their business with the fervor and zealotry of religious fanatics. Though their organization is headquartered on Mediogalti Island, Red Mantis assassins are feared throughout the Inner Sea region. Once the order has accepted a contract on a target, the assassins relent only once the victim is dead—in a most permanent fashion.
Source: Inner Sea NPC Codex, p. 47
