Sacred Killer
Defense
AC: 20, touch 16, flat-footed 14 (+4 armor, +5 Dex, +1 dodge)
HP: 68 (1d8+6d8+2d8+24)
Fort: +7 Ref: +11 Will: +6, +1 vs. poison
Defensive Abilities: evasion, improved uncanny dodge, orc ferocity, trap sense +2
Offense
Speed: 30 ft.
Melee: +1 short sword +12 (1d6+1/19–20 plus poison)
Ranged: mwk dagger +11 (1d4/19–20 plus poison)
Special Attacks: channel negative energy 2/day (DC 9, 1d6), death attack (DC 14), sneak attack +4d6
Spell-Like Abilities: (CL 1st; concentration +2) 4/day—bleeding touch, copycat
Spells Prepared: (CL 1st; concentration +2) 1st—bless, disguise selfD, divine favor 0 (at will)—bleed (DC 11), detect poison, guidance D Domain spell, Domains Death, Trickery
Statistics
Str: 10 Dex: 20 Con: 14 Int: 14 Wis: 12 Cha: 8
Base Atk: +5 CMB: +5 CMD: 21
Feats: Channel Smite, Dodge, Step Up, Vital Strike, Weapon Finesse, Weapon Focus (short sword)
Skills: Bluff +11, Climb +8, Disguise +7, Intimidate +9, Knowledge (local, nobility, religion) +10, Perception +13, Sense Motive +13, Sleight of Hand +13, Spellcraft +10, Stealth +17
SQ: aura, orc blood, poison use, rogue talents (bleeding attack +4, finesse rogue, surprise attack), trapfinding +3, weapon familiarity
Languages: Common, Dwarven, Orc
Combat Gear: potion of cure serious wounds, scroll of invisibility, black adder venom (2), giant wasp poison (2), greenblood oil (2)
Other Gear: +1 studded leather, +1 short sword, masterwork dagger, belt of incredible dexterity +2, 303 gp
Description
Half-orc cleric of Norgorber 1/rogue 6/assassin 2
Before Combat: The assassin attempts to cast his scroll of invisibility and coats his short sword with greenblood oil.
During Combat: The assassin begins combat by studying his foe for a death attack. When making this attack, he uses Channel Smite and Vital Strike to do as much damage as possible.
Most evil temples and cults use sacred killers to enforce their twisted will or to eliminate annoying enemies.
Dulg Goldeneyes: When living on the streets as a young orphan, Dulg was abducted by a cult of the god of murder, who originally planned on using him as a test subject for new poisons they were creating. Intrigued by the young half-orc’s spirit, resilience, and intelligence, however, the cult decided to cultivate him instead. They groomed him as an unholy assassin, and the half-orc has been an unquestioning killer for the cult ever since. Truly enjoying his murderous trade, Dulg leaves a grim calling card with each kill. Once his victim is dead, Dulg gouges out the eyes and leaves two polished golden coins in the sockets.
Combat Encounters:If Dulg comes calling, it typically means his marks have somehow crossed his cult, but this is not always the case. Sometimes he murders just to hone his craft and increase his grim renown.
Roleplaying Suggestions:Often silent and sullen, Dulg tends to see people only as potential targets of his foul art. He takes few freelance assignments, doing so only if he believes it can enhance his already fearsome reputation.
Source: NPC Codex, p. 208
